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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __EDITORTERRAIN_H
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#define __EDITORTERRAIN_H
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#define TERRAIN_TILES_NODRAW 0
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#define TERRAIN_TILES_FOREGROUND 1
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#define TERRAIN_TILES_BACKGROUND 2
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//Andrew, could you figure out what the hell mode this is???
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//It somehow links terrain tiles with lights and buildings.
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#define TERRAIN_TILES_BRETS_STRANGEMODE 3
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//Soon to be added to an editor struct
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extern UINT16 usTotalWeight;
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extern BOOLEAN fPrevShowTerrainTileButtons;
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extern BOOLEAN fUseTerrainWeights;
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extern INT32 TerrainTileSelected, TerrainForegroundTile,TerrainBackgroundTile;
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extern INT32 TerrainTileDrawMode;
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void EntryInitEditorTerrainInfo();
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void InitEditorTerrainToolbar();
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void CreateTerrainTileButtons();
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void DeleteTerrainTileButtons();
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void RenderTerrainTileButtons();
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void ResetTerrainTileWeights();
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void ShowTerrainTileButtons();
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void HideTerrainTileButtons();
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void ChooseWeightedTerrainTile();
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void TerrainFill( UINT32 iMapIndex );
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#endif
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#endif
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