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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "BuildDefines.h"
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#include "Fileman.h"
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#ifdef JA2EDITOR
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#ifndef _JA2_LOAD_SCREEN_
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#define _JA2_LOAD_SCREEN_
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typedef struct _FDLG_LIST_TAG
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{
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GETFILESTRUCT FileInfo;
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struct _FDLG_LIST_TAG *pNext;
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struct _FDLG_LIST_TAG *pPrev;
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} FDLG_LIST;
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extern FDLG_LIST *AddToFDlgList(FDLG_LIST *pList, GETFILESTRUCT *pInfo);
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extern void TrashFDlgList(FDLG_LIST *pList);
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extern INT32 iFDlgState;
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extern INT32 iFDlgSelectedSlot;
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extern BOOLEAN gfAskForName;
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extern BOOLEAN gfCreatedFDlg;
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extern BOOLEAN gfDestroyFDlg;
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UINT32 WaitForFileName( void );
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void RemoveFileDialog(void);
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void CreateFileDialog( UINT16 *zTitle );
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void SelectFileDialogYPos( UINT16 usRelativeYPos );
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void BuildFilenameWithCoordinate();
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void BuildCoordinateWithFilename();
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BOOLEAN ExtractFilenameFromFields();
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BOOLEAN ValidCoordinate();
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BOOLEAN ValidFilename();
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BOOLEAN ExternalLoadMap( UINT16 *szFilename );
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BOOLEAN ExternalSaveMap( UINT16 *szFilename );
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extern BOOLEAN gfErrorCatch;
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extern UINT16 gzErrorCatchString[ 256 ];
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#endif
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#endif
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