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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __SECTOR_SUMMARY_H
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#define __SECTOR_SUMMARY_H
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//This function can be very time consuming as it loads every map file with a valid
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//coordinate name, analyses it, and builds a new global summary file.
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void CreateGlobalSummary();
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void CreateSummaryWindow();
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void ReleaseSummaryWindow();
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void DestroySummaryWindow();
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void RenderSummaryWindow();
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void LoadWorldInfo();
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void UpdateSectorSummary( UINT16 *gszFilename, BOOLEAN fUpdate );
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void SaveGlobalSummary();
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void LoadGlobalSummary();
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extern BOOLEAN gfGlobalSummaryExists;
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extern BOOLEAN gfSummaryWindowActive;
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extern BOOLEAN gSectorExists[16][16];
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extern UINT16 gusNumEntriesWithOutdatedOrNoSummaryInfo;
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extern BOOLEAN gfUpdateSummaryInfo;
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extern UINT8 GetCurrentSummaryVersion();
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#endif
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#endif
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