Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __EDIT_SYS_H
#define __EDIT_SYS_H
#define SMALLBRUSH 0
#define MEDIUMBRUSH 1
#define LARGEBRUSH 2
#define NO_BANKS 0
#define DRAW_BANKS 1
#define DRAW_BANK_WATER 2
#define DRAW_ERASE 3
#define NO_CLIFFS 0
#define DRAW_CLIFFS 1
#define DRAW_CLIFF_LAND 2
extern BOOLEAN gfWarning;
extern BOOLEAN gfDoFill;
extern UINT16 CurrentPaste;
extern UINT16 gDebrisPaste;
extern UINT16 gChangeElevation;
extern UINT16 CurrentStruct;
extern UINT32 gDoBanks;
extern UINT32 gDoCliffs;
void EraseMapTile( UINT32 iMapIndex );
void QuickEraseMapTile( UINT32 iMapIndex );
void DeleteStuffFromMapTile( UINT32 iMapIndex );
void PasteDebris( UINT32 iMapIndex );
void PasteStructure( UINT32 iMapIndex );
void PasteStructure1( UINT32 iMapIndex );
void PasteStructure2( UINT32 iMapIndex );
void PasteStructureCommon( UINT32 iMapIndex );
void PasteSingleWall( UINT32 iMapIndex );
void PasteSingleDoor( UINT32 iMapIndex );
void PasteSingleWindow( UINT32 iMapIndex );
void PasteSingleRoof( UINT32 iMapIndex );
void PasteSingleBrokenWall( UINT32 iMapIndex );
void PasteSingleDecoration( UINT32 iMapIndex );
void PasteSingleDecal( UINT32 iMapIndex );
void PasteSingleFloor( UINT32 iMapIndex );
void PasteSingleToilet( UINT32 iMapIndex );
void PasteRoomNumber( UINT32 iMapIndex, UINT8 ubRoomNumber );
void PasteSingleWallCommon( UINT32 iMapIndex );
UINT16 GetRandomIndexByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
UINT16 GetRandomTypeByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
void PasteFloor( UINT32 iMapIndex, UINT16 usFloorIndex , BOOLEAN fReplace);
void PasteBanks( UINT32 iMapIndex, UINT16 usStructIndex, BOOLEAN fReplace );
void PasteRoads( UINT32 iMapIndex );
void PasteCliffs( UINT32 iMapIndex, UINT16 usStructIndex , BOOLEAN fReplace);
void PasteTexture( UINT32 iMapIndex );
void PasteTextureCommon( UINT32 iMapIndex );
void PasteHigherTexture( UINT32 iMapIndex, UINT32 fNewType );
void RaiseWorldLand();
void EliminateObjectLayerRedundancy();
#endif
#endif