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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef EDITSCREEN_H
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#define EDITSCREEN_H
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#include "Button System.h"
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#define EDITOR_LIGHT_MAX (SHADE_MIN + SHADE_MAX)
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#define EDITOR_LIGHT_FAKE (EDITOR_LIGHT_MAX - SHADE_MAX - 2)
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extern BOOLEAN gfFakeLights;
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extern GUI_BUTTON *gpPersistantButton;
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extern UINT16 GenericButtonFillColors[40];
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void DisplayWayPoints(void);
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BOOLEAN CheckForSlantRoofs( void );
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BOOLEAN CheckForFences( void );
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void ShowLightPositionHandles( void );
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void RemoveLightPositionHandles( void );
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extern BOOLEAN DoWindowSelection( void );
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extern void RemoveTempMouseCursorObject(void);
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extern BOOLEAN DrawTempMouseCursorObject(void);
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extern void ShowCurrentDrawingMode( void );
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extern void ShowCurrentSlotImage( HVOBJECT hVObj, INT32 iWindow );
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extern void ShowCurrentSlotSurface( UINT32 hSurface, INT32 iWindow );
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void CreateNewMap();
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void DisplayTilesetPage(void);
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void FindTilesetComments(void);
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void GetMasterList(void);
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void HandleJA2ToolbarSelection( void );
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void HandleKeyboardShortcuts( );
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UINT32 PerformSelectedAction( void );
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UINT32 WaitForSelectionWindowResponse( void );
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UINT32 WaitForMessageBoxResponse( UINT32 uiCurrentScreen );
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UINT32 WaitForHelpScreenResponse( void );
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BOOLEAN PlaceLight( INT16 sRadius, INT16 iMapX, INT16 iMapY, INT16 sType );
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BOOLEAN RemoveLight( INT16 iMapX, INT16 iMapY );
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extern BOOLEAN gfMercResetUponEditorEntry;
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void ShowEditorToolbar( INT32 iNewTaskMode );
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void HideEditorToolbar( INT32 iOldTaskMode );
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void ProcessSelectionArea();
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void MapOptimize(void);
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extern UINT16 GenericButtonFillColors[40];
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//These go together. The taskbar has a specific color scheme.
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extern UINT16 gusEditorTaskbarColor;
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extern UINT16 gusEditorTaskbarHiColor;
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extern UINT16 gusEditorTaskbarLoColor;
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extern INT32 iOldTaskMode;
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extern INT32 iCurrentTaskbar;
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extern INT32 iTaskMode;
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void ProcessAreaSelection( BOOLEAN fWithLeftButton );
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void ShowEntryPoints();
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void HideEntryPoints();
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extern BOOLEAN gfConfirmExitFirst;
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extern BOOLEAN gfConfirmExitPending;
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extern BOOLEAN gfIntendOnEnteringEditor;
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#endif
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#endif
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