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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef _SELECTION_WIN_H_
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#define _SELECTION_WIN_H_
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#include "Types.h"
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#include "vobject.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#define CANCEL_ICON 0
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#define UP_ICON 1
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#define DOWN_ICON 2
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#define OK_ICON 3
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extern INT32 iButtonIcons[4];
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extern INT32 iSelectWin,iCancelWin,iScrollUp,iScrollDown;
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extern BOOLEAN fAllDone;
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extern void CreateJA2SelectionWindow( INT16 sWhat );
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extern void InitJA2SelectionWindow( void );
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extern void ShutdownJA2SelectionWindow( void );
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extern void RemoveJA2SelectionWindow( void );
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extern void RenderSelectionWindow( void );
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extern void DrawSelections( void );
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extern void SelWinClkCallback( GUI_BUTTON *button, INT32 reason );
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extern void CnclClkCallback( GUI_BUTTON *button, INT32 reason );
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extern void UpClkCallback( GUI_BUTTON *button, INT32 reason );
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extern void DwnClkCallback( GUI_BUTTON *button, INT32 reason );
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extern void OkClkCallback( GUI_BUTTON *button, INT32 reason );
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extern void ScrollSelWinUp(void);
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extern void ScrollSelWinDown(void);
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// defines for DisplaySpec.ubType
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#define DISPLAY_TEXT 1
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#define DISPLAY_GRAPHIC 2
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#define ONE_COLUMN 0x0001
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#define ONE_ROW 0x0002
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#define CLEAR_BACKGROUND 0x0004
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#define DISPLAY_ALL_OBJECTS 0xffff
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#define MAX_SELECTIONS 120
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enum
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{
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SELWIN_SINGLEWALL,
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SELWIN_SINGLEDOOR,
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SELWIN_SINGLEWINDOW,
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SELWIN_SINGLEROOF,
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SELWIN_SINGLENEWROOF,
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SELWIN_SINGLEBROKENWALL,
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SELWIN_SINGLEDECOR,
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SELWIN_SINGLEDECAL,
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SELWIN_SINGLEFLOOR,
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SELWIN_SINGLETOILET,
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SELWIN_ROOM,
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SELWIN_BANKS,
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SELWIN_ROADS,
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SELWIN_DEBRIS,
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SELWIN_OSTRUCTS,
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SELWIN_OSTRUCTS1,
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SELWIN_OSTRUCTS2
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};
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typedef struct
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{
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UINT8 ubType;
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union
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{
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struct
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{
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HVOBJECT hVObject;
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UINT16 usStart;
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UINT16 usEnd;
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UINT32 uiObjIndx;
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};
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struct
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{
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UINT16 * pString;
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};
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};
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}
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DisplaySpec;
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typedef struct _DisplayList
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{
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HVOBJECT hObj;
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UINT16 uiIndex;
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INT16 iX;
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INT16 iY;
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INT16 iWidth;
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INT16 iHeight;
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UINT32 uiObjIndx;
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BOOLEAN fChosen;
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struct _DisplayList *pNext;
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} DisplayList;
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typedef struct _Selections
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{
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UINT32 uiObject;
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UINT16 usIndex;
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INT16 sCount;
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} Selections;
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INT32 FindInSelectionList( DisplayList *pNode );
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BOOLEAN IsInSelectionList( DisplayList *pNode );
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INT32 GetRandomSelection( void );
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BOOLEAN RemoveFromSelectionList( DisplayList *pNode );
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void AddToSelectionList( DisplayList *pNode );
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void RestoreSelectionList( void );
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void SaveSelectionList( void );
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BOOLEAN ClearSelectionList( void );
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void DisplaySelectionWindowGraphicalInformation();
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extern INT32 iCurBank;
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extern Selections *pSelList;
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extern INT32 *pNumSelList;
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extern Selections SelOStructs[ MAX_SELECTIONS ];
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extern Selections SelOStructs1[ MAX_SELECTIONS ];
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extern Selections SelOStructs2[ MAX_SELECTIONS ];
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extern Selections SelBanks[ MAX_SELECTIONS ];
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extern Selections SelRoads[ MAX_SELECTIONS ];
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extern Selections SelDebris[ MAX_SELECTIONS ];
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extern Selections SelSingleWall[ MAX_SELECTIONS ];
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extern Selections SelSingleDoor[ MAX_SELECTIONS ];
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extern Selections SelSingleWindow[ MAX_SELECTIONS ];
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extern Selections SelSingleRoof[ MAX_SELECTIONS ];
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extern Selections SelSingleNewRoof[ MAX_SELECTIONS ];
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extern Selections SelSingleBrokenWall[ MAX_SELECTIONS ];
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extern Selections SelSingleDecor[ MAX_SELECTIONS ];
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extern Selections SelSingleDecal[ MAX_SELECTIONS ];
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extern Selections SelSingleFloor[ MAX_SELECTIONS ];
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extern Selections SelSingleToilet[ MAX_SELECTIONS ];
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extern Selections SelRoom[ MAX_SELECTIONS ];
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extern INT32 iNumOStructsSelected;
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extern INT32 iNumOStructs1Selected;
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extern INT32 iNumOStructs2Selected;
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extern INT32 iNumBanksSelected;
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extern INT32 iNumRoadsSelected;
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extern INT32 iNumDebrisSelected;
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extern INT32 iNumWallsSelected;
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extern INT32 iNumDoorsSelected;
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extern INT32 iNumWindowsSelected;
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extern INT32 iNumDecorSelected;
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extern INT32 iNumDecalsSelected;
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extern INT32 iNumBrokenWallsSelected;
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extern INT32 iNumFloorsSelected;
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extern INT32 iNumToiletsSelected;
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extern INT32 iNumRoofsSelected;
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extern INT32 iNumNewRoofsSelected;
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extern INT32 iNumRoomsSelected;
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extern INT32 iDrawMode;
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extern DisplayList *TrashList( DisplayList *pNode );
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extern BOOLEAN BuildDisplayWindow( DisplaySpec *pDisplaySpecs, UINT16 usNumSpecs, DisplayList **pDisplayList,
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SGPPoint * pUpperLeft, SGPPoint * pBottomRight,
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SGPPoint * pSpacing, UINT16 fFlags );
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extern BOOLEAN DisplayWindowFunc( DisplayList *pNode, INT16 iTopCutOff, INT16 iBottomCutOff, SGPPoint *pUpperLeft, UINT16 fFlags);
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#endif
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#endif
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