Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __SMOOTH_H
#define __SMOOTH_H
#define ONELEVELTYPEONEROOF 1
#define ONELEVELTYPETWOROOF 2
// Area (pointer to SGP rect) +
// Location to check-+--| | |---- Check left and right edges -----| |---- Check top and bottom edges -----|
#define IsLocationInArea( x, y, r ) ( ((x) >= r->iLeft) && ((x) <= r->iRight) && ((y) >= r->iTop) && ((y) <= r->iBottom) )
void SmoothAllTerrainWorld( void );
void SmoothTerrain(int gridno, int origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothTerrainRadius( UINT32 iMapIndex, UINT32 uiCheckType, UINT8 ubRadius, BOOLEAN fForceSmooth );
void SmoothTerrainWorld( UINT32 uiCheckType );
void SmoothWaterTerrain( int gridno, int origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothAllTerrainTypeRadius( UINT32 iMapIndex, UINT8 ubRadius, BOOLEAN fForceSmooth );
void SmoothExitGrid(int gridno, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothExitGridRadius( INT16 sMapIndex, UINT8 ubRadius );
#endif
#endif