Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Entrance.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// IMP personality entrance buttons
INT32 giIMPPersonalityEntranceButton[1];
INT32 giIMPPersonalityEntranceButtonImage[1];
// function definitions
void CreateIMPPersonalityEntranceButtons( void );
void DestroyIMPPersonalityEntranceButtons( void );
void BtnIMPPersonalityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason);
void EnterIMPPersonalityEntrance( void )
{
// create buttons needed
CreateIMPPersonalityEntranceButtons( );
return;
}
void RenderIMPPersonalityEntrance( void )
{
// the background
RenderProfileBackGround( );
// the IMP symbol
//RenderIMPSymbol( 112, 30 );
// indent
RenderAvgMercIndentFrame(90, 40 );
return;
}
void ExitIMPPersonalityEntrance( void )
{
// destroy buttons needed
DestroyIMPPersonalityEntranceButtons( );
return;
}
void HandleIMPPersonalityEntrance( void )
{
return;
}
void CreateIMPPersonalityEntranceButtons( void )
{
// this function will create the buttons needed for the IMP personality Page
// ths begin button
giIMPPersonalityEntranceButtonImage[0]= LoadButtonImage( "LAPTOP\\button_2.sti" ,-1,0,-1,1,-1 );
/*giIMPPersonalityEntranceButton[0] = QuickCreateButton( giIMPPersonalityEntranceButtonImage[0], LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ),
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPersonalityEntranceDoneCallback);
*/
giIMPPersonalityEntranceButton[0] = CreateIconAndTextButton( giIMPPersonalityEntranceButtonImage[0], pImpButtonText[ 1 ], FONT12ARIAL,
FONT_WHITE, DEFAULT_SHADOW,
FONT_WHITE, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPersonalityEntranceDoneCallback);
SetButtonCursor(giIMPPersonalityEntranceButton[0], CURSOR_WWW);
return;
}
void DestroyIMPPersonalityEntranceButtons( void )
{
// this function will destroy the buttons needed for the IMP personality page
// the begin button
RemoveButton(giIMPPersonalityEntranceButton[0] );
UnloadButtonImage(giIMPPersonalityEntranceButtonImage[0] );
return;
}
void BtnIMPPersonalityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP Begin Screen done button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// done with begin screen, next screen
iCurrentImpPage = IMP_PERSONALITY_QUIZ;
fButtonPendingFlag = TRUE;
}
}
}