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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include "CharProfile.h"
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#include "IMP Portraits.h"
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#include "IMP MainPage.h"
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#include "IMP HomePage.h"
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#include "IMPVideoObjects.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "input.h"
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#include "Isometric Utils.h"
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#include "Debug.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Encrypted File.h"
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#include "cursors.h"
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#include "laptop.h"
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#include "IMP Text System.h"
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#include "IMP Voices.h"
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#include "IMP Compile Character.h"
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#endif
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//current and last pages
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INT32 iCurrentPortrait = 0;
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INT32 iLastPicture = 7;
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// buttons needed for the IMP portrait screen
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INT32 giIMPPortraitButton[ 3 ];
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INT32 giIMPPortraitButtonImage[ 3 ];
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// redraw protrait screen
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BOOLEAN fReDrawPortraitScreenFlag = FALSE;
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// face index
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INT32 iPortraitNumber = 0;
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// function definitions
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void IncrementPictureIndex( void );
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void DecrementPicture( void );
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void CreateIMPPortraitButtons( void );
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void DestroyIMPPortraitButtons( void );
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BOOLEAN CameBackToPortraitsPageButNotFinished();
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// callbacks
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void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason);
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void EnterIMPPortraits( void )
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{
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// create buttons
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CreateIMPPortraitButtons( );
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// render background
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RenderIMPPortraits( );
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return;
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}
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void RenderIMPPortraits( void )
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{
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// render background
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RenderProfileBackGround( );
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// the Voices frame
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RenderPortraitFrame( 191, 167 );
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// render the current portrait
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RenderPortrait( 200, 176 );
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// indent for the text
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RenderAttrib1IndentFrame( 128, 65);
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// text
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PrintImpText( );
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return;
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}
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void ExitIMPPortraits( void )
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{
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// destroy buttons for IMP portrait page
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DestroyIMPPortraitButtons( );
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return;
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}
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void HandleIMPPortraits( void )
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{
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// do we need to re write screen
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if ( fReDrawPortraitScreenFlag == TRUE )
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{
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RenderIMPPortraits( );
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// reset redraw flag
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fReDrawPortraitScreenFlag = FALSE;
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}
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return;
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}
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BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
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{
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// render the portrait of the current picture
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VOBJECT_DESC VObjectDesc;
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HVOBJECT hHandle;
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UINT32 uiGraphicHandle;
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if( fCharacterIsMale )
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{
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// load it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
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// show it
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GetVideoObject(&hHandle, uiGraphicHandle);
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BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
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// and kick it's sorry ..umm never mind, outta here
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DeleteVideoObjectFromIndex( uiGraphicHandle );
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}
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else
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{
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// load it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));
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// show it
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GetVideoObject(&hHandle, uiGraphicHandle);
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BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
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// and kick it's sorry ..umm never mind, outta here
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DeleteVideoObjectFromIndex( uiGraphicHandle );
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}
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return ( TRUE );
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}
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void IncrementPictureIndex( void )
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{
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// cycle to next picture
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iCurrentPortrait++;
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// gone too far?
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if( iCurrentPortrait > iLastPicture )
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{
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iCurrentPortrait = 0;
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}
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return;
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}
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void DecrementPicture( void )
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{
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// cycle to previous picture
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iCurrentPortrait--;
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// gone too far?
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if( iCurrentPortrait < 0 )
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{
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iCurrentPortrait = iLastPicture;
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}
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return;
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}
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void CreateIMPPortraitButtons( void )
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{
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// will create buttons need for the IMP portrait screen
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// next button
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giIMPPortraitButtonImage[0]= LoadButtonImage( "LAPTOP\\voicearrows.sti" ,-1,1,-1,3,-1 );
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/*giIMPPortraitButton[0] = QuickCreateButton( giIMPPortraitButtonImage[0], LAPTOP_SCREEN_UL_X + ( 18 ), LAPTOP_SCREEN_WEB_UL_Y + ( 184 ),
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitNextCallback );
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*/
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giIMPPortraitButton[0] = CreateIconAndTextButton( giIMPPortraitButtonImage[0], pImpButtonText[ 13 ], FONT12ARIAL,
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FONT_WHITE, DEFAULT_SHADOW,
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FONT_WHITE, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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LAPTOP_SCREEN_UL_X + ( 343 ), LAPTOP_SCREEN_WEB_UL_Y + ( 205 ),BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitNextCallback);
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// previous button
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giIMPPortraitButtonImage[ 1 ]= LoadButtonImage( "LAPTOP\\voicearrows.sti" ,-1,0,-1,2,-1 );
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/* giIMPPortraitButton[ 1 ] = QuickCreateButton( giIMPPortraitButtonImage[ 1 ], LAPTOP_SCREEN_UL_X + ( 18 ), LAPTOP_SCREEN_WEB_UL_Y + ( 254 ),
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitPreviousCallback );
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*/
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giIMPPortraitButton[ 1 ] = CreateIconAndTextButton( giIMPPortraitButtonImage[ 1 ], pImpButtonText[ 12 ], FONT12ARIAL,
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FONT_WHITE, DEFAULT_SHADOW,
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FONT_WHITE, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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LAPTOP_SCREEN_UL_X + ( 93), LAPTOP_SCREEN_WEB_UL_Y + ( 205 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitPreviousCallback);
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// done button
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giIMPPortraitButtonImage[ 2 ]= LoadButtonImage( "LAPTOP\\button_5.sti" ,-1,0,-1,1,-1 );
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/* giIMPPortraitButton[ 2 ] = QuickCreateButton( giIMPPortraitButtonImage[ 1 ], LAPTOP_SCREEN_UL_X + ( 349 ), LAPTOP_SCREEN_WEB_UL_Y + ( 220 ),
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitDoneCallback );
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*/
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giIMPPortraitButton[ 2 ] = CreateIconAndTextButton( giIMPPortraitButtonImage[ 2 ], pImpButtonText[ 11 ], FONT12ARIAL,
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FONT_WHITE, DEFAULT_SHADOW,
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FONT_WHITE, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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LAPTOP_SCREEN_UL_X + ( 187 ), LAPTOP_SCREEN_WEB_UL_Y + ( 330 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPortraitDoneCallback);
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SetButtonCursor(giIMPPortraitButton[0], CURSOR_WWW);
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SetButtonCursor(giIMPPortraitButton[1], CURSOR_WWW);
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SetButtonCursor(giIMPPortraitButton[2], CURSOR_WWW);
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}
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void DestroyIMPPortraitButtons( void )
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{
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// will destroy buttons created for IMP Portrait screen
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// the next button
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RemoveButton(giIMPPortraitButton[ 0 ] );
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UnloadButtonImage(giIMPPortraitButtonImage[ 0 ] );
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// the previous button
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RemoveButton(giIMPPortraitButton[ 1 ] );
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UnloadButtonImage(giIMPPortraitButtonImage[ 1 ] );
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// the done button
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RemoveButton(giIMPPortraitButton[ 2 ] );
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UnloadButtonImage(giIMPPortraitButtonImage[ 2 ] );
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return;
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}
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void BtnIMPPortraitNextCallback(GUI_BUTTON *btn,INT32 reason)
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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// next picture!!
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IncrementPictureIndex( );
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fReDrawPortraitScreenFlag = TRUE;
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}
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}
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}
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void BtnIMPPortraitPreviousCallback(GUI_BUTTON *btn,INT32 reason)
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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// previous picture, please!!!
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DecrementPicture( );
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fReDrawPortraitScreenFlag = TRUE;
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}
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}
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}
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void BtnIMPPortraitDoneCallback(GUI_BUTTON *btn,INT32 reason)
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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// go to main page
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iCurrentImpPage = IMP_MAIN_PAGE;
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/*
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// current mode now is voice
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if( iCurrentProfileMode < IMP__VOICE )
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{
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iCurrentProfileMode = IMP__VOICE;
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}
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*/
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// if we are already done, leave
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if( iCurrentProfileMode == IMP__FINISH )
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{
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iCurrentImpPage = IMP_FINISH;
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}
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else
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{
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if( CameBackToPortraitsPageButNotFinished() )
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{
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// iCurrentProfileMode = IMP__VOICE;
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iCurrentImpPage = IMP_MAIN_PAGE;
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}
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else
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{
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iCurrentProfileMode = IMP__VOICE;
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}
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}
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// grab picture number
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if( fCharacterIsMale )
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{
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// male
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iPortraitNumber = iCurrentPortrait;
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}
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else
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{
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// female
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iPortraitNumber = iCurrentPortrait + ( 8 );
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}
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fButtonPendingFlag = TRUE;
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}
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}
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}
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BOOLEAN CameBackToPortraitsPageButNotFinished()
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{
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//if we are in a page that comes after this one
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if( iCurrentProfileMode == IMP__PERSONALITY ||
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iCurrentProfileMode == IMP__ATTRIBUTES ||
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iCurrentProfileMode == IMP__VOICE )
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{
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return( TRUE );
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}
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else
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{
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return( FALSE );
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}
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}
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