Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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lalien
2006-04-19 11:32:51 +00:00
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#ifndef __LOADING_SCREEN_H
#define __LOADING_SCREEN_H
enum
{
LOADINGSCREEN_NOTHING,
LOADINGSCREEN_DAYGENERIC,
LOADINGSCREEN_DAYTOWN1,
LOADINGSCREEN_DAYTOWN2,
LOADINGSCREEN_DAYWILD,
LOADINGSCREEN_DAYTROPICAL,
LOADINGSCREEN_DAYFOREST,
LOADINGSCREEN_DAYDESERT,
LOADINGSCREEN_DAYPALACE,
LOADINGSCREEN_NIGHTGENERIC,
LOADINGSCREEN_NIGHTWILD,
LOADINGSCREEN_NIGHTTOWN1,
LOADINGSCREEN_NIGHTTOWN2,
LOADINGSCREEN_NIGHTFOREST,
LOADINGSCREEN_NIGHTTROPICAL,
LOADINGSCREEN_NIGHTDESERT,
LOADINGSCREEN_NIGHTPALACE,
LOADINGSCREEN_HELI,
LOADINGSCREEN_BASEMENT,
LOADINGSCREEN_MINE,
LOADINGSCREEN_CAVE,
LOADINGSCREEN_DAYPINE,
LOADINGSCREEN_NIGHTPINE,
LOADINGSCREEN_DAYMILITARY,
LOADINGSCREEN_NIGHTMILITARY,
LOADINGSCREEN_DAYSAM,
LOADINGSCREEN_NIGHTSAM,
LOADINGSCREEN_DAYPRISON,
LOADINGSCREEN_NIGHTPRISON,
LOADINGSCREEN_DAYHOSPITAL,
LOADINGSCREEN_NIGHTHOSPITAL,
LOADINGSCREEN_DAYAIRPORT,
LOADINGSCREEN_NIGHTAIRPORT,
LOADINGSCREEN_DAYLAB,
LOADINGSCREEN_NIGHTLAB,
LOADINGSCREEN_DAYOMERTA,
LOADINGSCREEN_NIGHTOMERTA,
LOADINGSCREEN_DAYCHITZENA,
LOADINGSCREEN_NIGHTCHITZENA,
LOADINGSCREEN_DAYMINE,
LOADINGSCREEN_NIGHTMINE,
LOADINGSCREEN_DAYBALIME,
LOADINGSCREEN_NIGHTBALIME,
};
//For use by the game loader, before it can possibly know the situation.
extern UINT8 gubLastLoadingScreenID;
//returns the UINT8 ID for the specified sector.
UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
//sets up the loadscreen with specified ID, and draws it to the FRAME_BUFFER,
//and refreshing the screen with it.
void DisplayLoadScreenWithID( UINT8 ubLoadScreenID );
#endif