Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef _SAVE_LOAD_GAME_H_
#define _SAVE_LOAD_GAME_H_
#include "Soldier Control.h"
#define BYTESINMEGABYTE 1048576 //1024*1024
#define REQUIRED_FREE_SPACE (20 * BYTESINMEGABYTE)
#define SIZE_OF_SAVE_GAME_DESC 128
#define GAME_VERSION_LENGTH 16
#define SAVE__ERROR_NUM 99
#define SAVE__END_TURN_NUM 98
typedef struct
{
UINT32 uiSavedGameVersion;
INT8 zGameVersionNumber[ GAME_VERSION_LENGTH ];
CHAR16 sSavedGameDesc[ SIZE_OF_SAVE_GAME_DESC ];
UINT32 uiFlags;
#ifdef CRIPPLED_VERSION
UINT8 ubCrippleFiller[20];
#endif
//The following will be used to quickly access info to display in the save/load screen
UINT32 uiDay;
UINT8 ubHour;
UINT8 ubMin;
INT16 sSectorX;
INT16 sSectorY;
INT8 bSectorZ;
UINT8 ubNumOfMercsOnPlayersTeam;
INT32 iCurrentBalance;
UINT32 uiCurrentScreen;
BOOLEAN fAlternateSector;
BOOLEAN fWorldLoaded;
UINT8 ubLoadScreenID; //The load screen that should be used when loading the saved game
GAME_OPTIONS sInitialGameOptions; //need these in the header so we can get the info from it on the save load screen.
UINT32 uiRandom;
UINT8 ubFiller[110];
} SAVED_GAME_HEADER;
extern UINT32 guiScreenToGotoAfterLoadingSavedGame;
extern UINT32 guiSaveGameVersion;
void CreateSavedGameFileNameFromNumber( UINT8 ubSaveGameID, STR pzNewFileName );
BOOLEAN SaveGame( UINT8 ubSaveGameID, STR16 pGameDesc );
BOOLEAN LoadSavedGame( UINT8 ubSavedGameID );
BOOLEAN CopySavedSoldierInfoToNewSoldier( SOLDIERTYPE *pDestSourceInfo, SOLDIERTYPE *pSourceInfo );
BOOLEAN SaveFilesToSavedGame( STR pSrcFileName, HWFILE hFile );
BOOLEAN LoadFilesFromSavedGame( STR pSrcFileName, HWFILE hFile );
BOOLEAN DoesUserHaveEnoughHardDriveSpace();
void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ );
extern UINT32 guiLastSaveGameNum;
INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave );
#endif