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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef _SAVE_LOAD_SCREEN__H_
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#define _SAVE_LOAD_SCREEN__H_
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#include "MessageBoxScreen.h"
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#define NUM_SAVE_GAMES 11
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//This flag is used to diferentiate between loading a game and saveing a game.
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// gfSaveGame=TRUE For saving a game
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// gfSaveGame=FALSE For loading a game
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extern BOOLEAN gfSaveGame;
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//if there is to be a slot selected when entering this screen
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extern INT8 gbSetSlotToBeSelected;
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extern BOOLEAN gbSaveGameArray[ NUM_SAVE_GAMES ];
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extern BOOLEAN gfCameDirectlyFromGame;
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UINT32 SaveLoadScreenShutdown( void );
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UINT32 SaveLoadScreenHandle( void );
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UINT32 SaveLoadScreenInit( void );
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template <typename string2>
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BOOLEAN DoSaveLoadMessageBox( UINT8 ubStyle, string2 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
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BOOLEAN InitSaveGameArray();
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void DoneFadeOutForSaveLoadScreen( void );
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void DoneFadeInForSaveLoadScreen( void );
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BOOLEAN DoQuickSave();
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BOOLEAN DoQuickLoad();
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BOOLEAN IsThereAnySavedGameFiles();
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void DeleteSaveGameNumber( UINT8 ubSaveGameSlotID );
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#endif
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