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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifdef JA2_PRECOMPILED_HEADERS
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#include "JA2 SGP ALL.H"
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#elif defined( WIZ8_PRECOMPILED_HEADERS )
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#include "WIZ8 SGP ALL.H"
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#else
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#include "Mutex Manager.h"
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#include "debug.h"
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#endif
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//#define __MUTEX_TYPE
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#ifdef __MUTEX_TYPE
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//
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// Use defines to allocate slots in the mutex manager. Put these defines in LOCAL.H
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//
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HANDLE MutexTable[MAX_MUTEX_HANDLES];
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BOOLEAN InitializeMutexManager(void)
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{
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UINT32 uiIndex;
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//
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// Register the Mutex Manager debug topic
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//
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RegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "Initializing the Mutex Manager");
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//
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// Initialize the table of mutex handles to NULL
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//
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for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
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{
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MutexTable[uiIndex] = NULL;
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}
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return TRUE;
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}
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void ShutdownMutexManager(void)
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{
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UINT32 uiIndex;
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "Shutting down the Mutex Manager");
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//
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// Make sure all mutex handles are closed
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//
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for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
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{
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if (MutexTable[uiIndex] != NULL)
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{
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CloseHandle(MutexTable[uiIndex]);
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MutexTable[uiIndex] = NULL;
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}
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}
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UnRegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
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}
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BOOLEAN InitializeMutex(UINT32 uiMutexIndex, UINT8 *ubMutexName)
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{
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MutexTable[uiMutexIndex] = CreateMutex(NULL, FALSE, ubMutexName);
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if (MutexTable[uiMutexIndex] == NULL)
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{
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//
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// Mutex creation has failed.
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//
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Mutex initialization has failed.");
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return FALSE;
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}
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return TRUE;
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}
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BOOLEAN DeleteMutex(UINT32 uiMutexIndex)
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{
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if (MutexTable[uiMutexIndex] == NULL)
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{
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//
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// Hum ?? We just tried to initialize a mutex entry which doesn't have a reserved slot
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//
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Mutex cannot be deleted since it does not exit");
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return FALSE;
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}
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if (CloseHandle(MutexTable[uiMutexIndex]) == FALSE)
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{
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//
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// Hum, the mutex deletion has failed
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//
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Mutex cannot be deleted since it does not exit");
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return FALSE;
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}
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MutexTable[uiMutexIndex] = NULL;
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return TRUE;
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}
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BOOLEAN EnterMutex(UINT32 uiMutexIndex, INT32 nLine, char *szFilename)
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{
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switch (WaitForSingleObject(MutexTable[uiMutexIndex], INFINITE))
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{
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case WAIT_OBJECT_0
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: return TRUE;
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case WAIT_TIMEOUT
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: DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Possible infinite loop detected due to enter mutex timeout");
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return FALSE;
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case WAIT_ABANDONED
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: DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Abandoned mutex has been found");
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return FALSE;
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}
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}
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BOOLEAN EnterMutexWithTimeout(UINT32 uiMutexIndex, UINT32 uiTimeout, INT32 nLine, char *szFilename)
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{
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switch (WaitForSingleObject(MutexTable[uiMutexIndex], uiTimeout))
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{
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case WAIT_OBJECT_0
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: return TRUE;
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case WAIT_TIMEOUT
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: return FALSE;
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case WAIT_ABANDONED
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: return FALSE;
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}
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return TRUE;
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}
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BOOLEAN LeaveMutex(UINT32 uiMutexIndex, INT32 nLine, char *szFilename)
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{
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if (ReleaseMutex(MutexTable[uiMutexIndex]) == FALSE)
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{
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Failed to leave mutex");
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return FALSE;
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}
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return TRUE;
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}
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#else
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//
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// Use defines to allocate slots in the mutex manager. Put these defines in LOCAL.H
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//
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CRITICAL_SECTION MutexTable[MAX_MUTEX_HANDLES];
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BOOLEAN InitializeMutexManager(void)
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{
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UINT32 uiIndex;
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//
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// Make sure all mutex handles are opened
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//
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for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
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{
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InitializeCriticalSection(&MutexTable[uiIndex]);
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}
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RegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
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return TRUE;
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}
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void ShutdownMutexManager(void)
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{
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UINT32 uiIndex;
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DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "Shutting down the Mutex Manager");
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//
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// Make sure all mutex handles are closed
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//
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for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
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{
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DeleteCriticalSection(&MutexTable[uiIndex]);
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}
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UnRegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
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}
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BOOLEAN InitializeMutex(UINT32 uiMutexIndex, UINT8 *ubMutexName)
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{
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//InitializeCriticalSection(&MutexTable[uiMutexIndex]);
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return TRUE;
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}
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BOOLEAN DeleteMutex(UINT32 uiMutexIndex)
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{
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//DeleteCriticalSection(&MutexTable[uiMutexIndex]);
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return TRUE;
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}
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BOOLEAN EnterMutex(UINT32 uiMutexIndex, INT32 nLine, char *szFilename)
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{
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EnterCriticalSection(&MutexTable[uiMutexIndex]);
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return TRUE;
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}
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BOOLEAN EnterMutexWithTimeout(UINT32 uiMutexIndex, UINT32 uiTimeout, INT32 nLine, char *szFilename)
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{
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EnterCriticalSection(&MutexTable[uiMutexIndex]);
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return TRUE;
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}
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BOOLEAN LeaveMutex(UINT32 uiMutexIndex, INT32 nLine, char *szFilename)
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{
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LeaveCriticalSection(&MutexTable[uiMutexIndex]);
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return TRUE;
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}
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#endif
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