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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef __AUTO_RESOLVE_H
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#define __AUTO_RESOLVE_H
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#include "types.h"
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void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY );
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// is the autoresolve active?
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BOOLEAN IsAutoResolveActive( void );
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void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY );
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void ConvertTacticalBattleIntoStrategicAutoResolveBattle();
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UINT8 GetAutoResolveSectorID();
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extern BOOLEAN gfTransferTacticalOppositionToAutoResolve;
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//Returns TRUE if autoresolve is active or a sector is loaded.
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BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ );
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#endif
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