Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
790 changed files with 741287 additions and 0 deletions
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#ifndef __GAME_EVENTS_H
#define __GAME_EVENTS_H
#include "Game Event Hook.h"
#include "FileMan.h"
#define SEF_PREVENT_DELETION 0x01
#define SEF_DELETION_PENDING 0x02
typedef struct STRATEGICEVENT
{
struct STRATEGICEVENT *next;
UINT32 uiTimeStamp;
UINT32 uiParam;
UINT32 uiTimeOffset;
UINT8 ubEventType;
UINT8 ubCallbackID;
UINT8 ubFlags;
INT8 bPadding[6];
} STRATEGICEVENT;
enum
{
ONETIME_EVENT,
RANGED_EVENT,
ENDRANGED_EVENT,
EVERYDAY_EVENT,
PERIODIC_EVENT,
QUEUED_EVENT
};
void LockStrategicEventFromDeletion( STRATEGICEVENT *pEvent );
void UnlockStrategicEventFromDeletion( STRATEGICEVENT *pEvent );
//part of the game.sav files (not map files)
BOOLEAN SaveStrategicEventsToSavedGame( HWFILE hFile );
BOOLEAN LoadStrategicEventsFromSavedGame( HWFILE hFile );
STRATEGICEVENT* AddAdvancedStrategicEvent( UINT8 ubEventType, UINT8 ubCallbackID, UINT32 uiTimeStamp, UINT32 uiParam );
BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent );
extern BOOLEAN gfEventDeletionPending;
BOOLEAN DeleteEventsWithDeletionPending();
extern STRATEGICEVENT *gpEventList;
#endif