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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef MEANWHILE_H
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#define MEANWHILE_H
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enum
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{
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END_OF_PLAYERS_FIRST_BATTLE,
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DRASSEN_LIBERATED,
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CAMBRIA_LIBERATED,
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ALMA_LIBERATED,
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GRUMM_LIBERATED,
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CHITZENA_LIBERATED,
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NW_SAM,
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NE_SAM,
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CENTRAL_SAM,
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FLOWERS,
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LOST_TOWN,
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INTERROGATION,
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CREATURES,
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KILL_CHOPPER,
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AWOL_SCIENTIST,
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OUTSKIRTS_MEDUNA,
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BALIME_LIBERATED,
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NUM_MEANWHILES
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};
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typedef struct
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{
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INT16 sSectorX;
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INT16 sSectorY;
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UINT16 usTriggerEvent;
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UINT8 ubMeanwhileID;
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UINT8 ubNPCNumber;
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} MEANWHILE_DEFINITION;
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void ScheduleMeanwhileEvent( MEANWHILE_DEFINITION *pMeanwhileDef, UINT32 uiTime );
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void HandleFirstBattleVictory( void );
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BOOLEAN BeginMeanwhile( UINT8 ubMeanwhileID );
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void CheckForMeanwhileOKStart( );
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void EndMeanwhile( );
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BOOLEAN AreInMeanwhile( );
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UINT8 GetMeanwhileID( );
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BOOLEAN AreReloadingFromMeanwhile( );
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void LocateToMeanwhileCharacter( );
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// post meanwhile event for town liberation
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void HandleMeanWhileEventPostingForTownLiberation( UINT8 bTownId );
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// post meanwhile event for SAM liberation
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void HandleMeanWhileEventPostingForSAMLiberation( INT8 bSAMId );
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// trash world has been called, should we do the first meanwhile?
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void HandleFirstMeanWhileSetUpWithTrashWorld( void );
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// battle ended, check if we should set up a meanwhile?
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void HandleFirstBattleEndingWhileInTown( INT16 sSectorX, INT16 sSectorY, INT16 bSectorZ, BOOLEAN fFromAutoResolve );
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// lost an entire town to the enemy!
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void HandleMeanWhileEventPostingForTownLoss( UINT8 bTownId );
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// handle short cutting past a meanwhilescene while it is being handled
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void HandleShortCuttingOfMeanwhileSceneByPlayer( UINT8 ubMeanwhileID, INT32 iLastProfileId, INT32 iLastProfileAction );
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// handle release of creatures meanwhile
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void HandleCreatureRelease( void );
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// handle sending flowers to the queen
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void HandleFlowersMeanwhileScene( INT8 bTimeCode );
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// player reaches the outskirts of Meduna
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void HandleOutskirtsOfMedunaMeanwhileScene( void );
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// let player know about Madlab after certain status % reached
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void HandleScientistAWOLMeanwhileScene( void );
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// handle chopper used meanwhile
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void HandleKillChopperMeanwhileScene( void );
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// handle interrogation meanwhile
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void HandleInterrogationMeanwhileScene( void );
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extern MEANWHILE_DEFINITION gCurrentMeanwhileDef;
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extern MEANWHILE_DEFINITION gMeanwhileDef[NUM_MEANWHILES];
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extern BOOLEAN gfMeanwhileScheduled;
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extern BOOLEAN gfMeanwhileTryingToStart;
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extern BOOLEAN gfInMeanwhile;
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extern UINT32 uiMeanWhileFlags;
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#endif
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