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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -0,0 +1,88 @@
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#ifndef _MERC_CONTRACT_H_
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#define _MERC_CONTRACT_H_
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#include "Soldier Control.h"
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//enums used for extending contract, etc.
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enum
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{
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CONTRACT_EXTEND_1_DAY,
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CONTRACT_EXTEND_1_WEEK,
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CONTRACT_EXTEND_2_WEEK,
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};
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typedef struct
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{
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UINT8 ubProfileID;
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UINT8 ubFiller[ 3 ];
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} CONTRACT_NEWAL_LIST_NODE;
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extern CONTRACT_NEWAL_LIST_NODE ContractRenewalList[ 20 ];
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extern UINT8 ubNumContractRenewals;
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extern BOOLEAN gfContractRenewalSquenceOn;
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extern UINT8 ubCurrentContractRenewal;
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extern BOOLEAN gfInContractMenuFromRenewSequence;
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/*
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//list of quotes used in renewing a mercs contract
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enum
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{
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LAME_REFUSAL_DOING_SOMETHING_ELSE = 73,
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DEPARTING_COMMENT_AFTER_48_HOURS = 75,
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CONTRACTS_OVER_U_EXTENDING = 79,
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ACCEPT_CONTRACT_RENEWAL = 80,
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REFUSAL_TO_RENEW_POOP_MORALE = 85,
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DEPARTING_COMMENT_BEFORE_48_HOURS=88,
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DEATH_RATE_REFUSAL=89,
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HATE_MERC_1_ON_TEAM,
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HATE_MERC_2_ON_TEAM,
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LEARNED_TO_HATE_MERC_ON_TEAM,
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JOING_CAUSE_BUDDY_1_ON_TEAM,
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JOING_CAUSE_BUDDY_2_ON_TEAM,
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JOING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,
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PRECEDENT_TO_REPEATING_ONESELF,
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REFUSAL_DUE_TO_LACK_OF_FUNDS,
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};
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*/
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BOOLEAN MercContractHandling( SOLDIERTYPE *pSoldier, UINT8 ubDesiredAction );
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BOOLEAN StrategicRemoveMerc( SOLDIERTYPE *pSoldier );
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BOOLEAN BeginStrategicRemoveMerc( SOLDIERTYPE *pSoldier, BOOLEAN fAddRehireButton );
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BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote );
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void CheckIfMercGetsAnotherContract( SOLDIERTYPE *pSoldier );
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void FindOutIfAnyMercAboutToLeaveIsGonnaRenew( void );
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void BeginContractRenewalSequence( );
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void HandleContractRenewalSequence( );
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void EndCurrentContractRenewal( );
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void HandleMercIsWillingToRenew( UINT8 ubID );
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void HandleMercIsNotWillingToRenew( UINT8 ubID );
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BOOLEAN ContractIsExpiring( SOLDIERTYPE *pSoldier );
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UINT32 GetHourWhenContractDone( SOLDIERTYPE *pSoldier );
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BOOLEAN ContractIsGoingToExpireSoon( SOLDIERTYPE *pSoldier );
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BOOLEAN LoadContractRenewalDataFromSaveGameFile( HWFILE hFile );
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BOOLEAN SaveContractRenewalDataToSaveGameFile( HWFILE hFile );
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// rehiring of mercs from leave equipment pop up
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extern BOOLEAN fEnterMapDueToContract;
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extern SOLDIERTYPE *pContractReHireSoldier;
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extern SOLDIERTYPE *pLeaveSoldier;
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extern UINT8 ubQuitType;
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extern BOOLEAN gfFirstMercSayQuote;
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#endif
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