Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef _PLAYER_COMMAND_H
#define _PLAYER_COMMAND_H
// header file to track the information a player 'knows' about a sector, which may in fact not be true
#include "Strategic Movement.h"
// build main facilities strings for sector
void GetSectorFacilitiesFlags( INT16 sMapX, INT16 sMapY, STR16 sFacilitiesString );
// set sector as enemy controlled
BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
// set sector as player controlled
BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
#ifdef JA2TESTVERSION
void ClearMapControlledFlags( void );
#endif
/*
// is this sector under player control
BOOLEAN IsTheSectorPerceivedToBeUnderEnemyControl( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
// make player's perceived control over the sector reflect reality
void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
*/
void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );
#endif