Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include <stdarg.h>
#include <stdio.h>
#include <wchar.h>
#include "types.h"
#include "screenids.h"
#include "Sys Globals.h"
#include "gameloop.h"
#endif
// External globals
extern UINT8 gubFilename[ 200 ]; // symbol already declared globally in editscreen.cpp (jonathanl)
BOOLEAN gfEditMode = FALSE;
extern INT8 gDebugStr[128]; // symbol already defined in overhead.cpp (jonathanl)
INT8 gSystemDebugStr[128];
INT8 gbFPSDisplay = SHOW_MIN_FPS;
BOOLEAN gfResetInputCheck = FALSE;
BOOLEAN gfGlobalError = FALSE;
UINT32 guiGameCycleCounter = 0;
UINT8 gubErrorText[ 200 ];
BOOLEAN SET_ERROR( const char *String, ...)
{
va_list ArgPtr;
va_start(ArgPtr, String);
vsprintf( (char *) gubErrorText, String, ArgPtr);
va_end(ArgPtr);
SetPendingNewScreen( ERROR_SCREEN );
gfGlobalError = TRUE;
return( FALSE );
}