Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef BOXING_H
#define BOXING_H
#define BOXING_SECTOR_X 5
#define BOXING_SECTOR_Y 4
#define BOXING_SECTOR_Z 0
#define ROOM_SURROUNDING_BOXING_RING 3
#define BOXING_RING 29
#define BOXING_AI_START_POSITION 11235
#define NUM_BOXERS 3
enum DisqualificationReasons
{
BOXER_OUT_OF_RING,
NON_BOXER_IN_RING,
BAD_ATTACK
} ;
extern INT16 gsBoxerGridNo[ NUM_BOXERS ];
extern UINT8 gubBoxerID[ NUM_BOXERS ];
extern BOOLEAN gfBoxerFought[ NUM_BOXERS ];
extern INT8 gbBoxingState;
extern BOOLEAN gfLastBoxingMatchWonByPlayer;
extern UINT8 gubBoxingMatchesWon;
extern UINT8 gubBoxersRests;
extern BOOLEAN gfBoxersResting;
extern void BoxingPlayerDisqualified( SOLDIERTYPE * pOffender, INT8 bReason );
extern BOOLEAN PickABoxer( void );
extern BOOLEAN CheckOnBoxers( void );
extern void EndBoxingMatch( SOLDIERTYPE * pLoser );
extern BOOLEAN BoxerAvailable( void );
extern BOOLEAN AnotherFightPossible( void );
extern void TriggerEndOfBoxingRecord( SOLDIERTYPE * pSolier );
extern void BoxingMovementCheck( SOLDIERTYPE * pSoldier );
extern void ExitBoxing( void );
extern UINT8 BoxersAvailable( void );
extern void SetBoxingState( INT8 bNewState );
extern BOOLEAN BoxerExists( void );
extern UINT8 CountPeopleInBoxingRing( void );
extern void ClearAllBoxerFlags( void );
#endif