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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef __ENEMY_SOLDIER_SAVE_H
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#define __ENEMY_SOLDIER_SAVE_H
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#include "FileMan.h"
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//This funciton load both the enemies AND the civilians, now only used to load old saves
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BOOLEAN LoadEnemySoldiersFromTempFile();
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//The new way of loading in enemies from the temp file. ONLY the ENEMIES are stored in the e_* temp file
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BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile();
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//The new way of loading in CIVILIANS from the temp file. ONLY the CIVILIEANS are stored in the c_* temp file
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BOOLEAN NewWayOfLoadingCiviliansFromTempFile();
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BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, BOOLEAN fEnemy, BOOLEAN fValidateOnly );
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BOOLEAN SaveEnemySoldiersToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubFirstIdTeam, UINT8 ubLastIdTeam, BOOLEAN fAppendToFile );
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extern BOOLEAN gfRestoringEnemySoldiersFromTempFile;
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#endif
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