Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
790 changed files with 741287 additions and 0 deletions
+25
View File
@@ -0,0 +1,25 @@
#ifndef __ENEMY_SOLDIER_SAVE_H
#define __ENEMY_SOLDIER_SAVE_H
#include "FileMan.h"
//This funciton load both the enemies AND the civilians, now only used to load old saves
BOOLEAN LoadEnemySoldiersFromTempFile();
//The new way of loading in enemies from the temp file. ONLY the ENEMIES are stored in the e_* temp file
BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile();
//The new way of loading in CIVILIANS from the temp file. ONLY the CIVILIEANS are stored in the c_* temp file
BOOLEAN NewWayOfLoadingCiviliansFromTempFile();
BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, BOOLEAN fEnemy, BOOLEAN fValidateOnly );
BOOLEAN SaveEnemySoldiersToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubFirstIdTeam, UINT8 ubLastIdTeam, BOOLEAN fAppendToFile );
extern BOOLEAN gfRestoringEnemySoldiersFromTempFile;
#endif