Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
790 changed files with 741287 additions and 0 deletions
+29
View File
@@ -0,0 +1,29 @@
#ifndef _DOORS_H
#define _DOORS_H
#define HANDLE_DOOR_OPEN 1
#define HANDLE_DOOR_EXAMINE 2
#define HANDLE_DOOR_LOCKPICK 3
#define HANDLE_DOOR_FORCE 4
#define HANDLE_DOOR_LOCK 5
#define HANDLE_DOOR_UNLOCK 6
#define HANDLE_DOOR_EXPLODE 7
#define HANDLE_DOOR_UNTRAP 8
#define HANDLE_DOOR_CROWBAR 9
extern BOOLEAN gfSetPerceivedDoorState;
BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT16 sGridNo, STRUCTURE *pStructure );
void InteractWithOpenableStruct( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection, BOOLEAN fDoor );
void InteractWithClosedDoor( SOLDIERTYPE *pSoldier, UINT8 ubHandleCode );
void SetDoorString( INT16 sGridNo );
void HandleDoorChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
#endif