mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
#ifndef __INVENTORY_CHOOSING_H
|
||||
#define __INVENTORY_CHOOSING_H
|
||||
|
||||
#include "types.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Strategic Status.h"
|
||||
|
||||
#define MORTAR_GRENADE_CLASS 100
|
||||
#define RPG_GRENADE_CLASS 101
|
||||
|
||||
|
||||
typedef struct ARMY_GUN_CHOICE_TYPE
|
||||
{
|
||||
UINT8 ubChoices; // how many valid choices there are in this category
|
||||
INT16 bItemNo[50]; // room for up to 50 choices of gun in each category
|
||||
|
||||
UINT32 uiIndex;
|
||||
} ARMY_GUN_CHOICE_TYPE;
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
//administrator ratings (1-5)
|
||||
BAD_ADMINISTRATOR_EQUIPMENT_RATING = 1,
|
||||
POOR_ADMINISTRATOR_EQUIPMENT_RATING,
|
||||
AVERAGE_ADMINISTRATOR_EQUIPMENT_RATING,
|
||||
GOOD_ADMINISTRATOR_EQUIPMENT_RATING,
|
||||
GREAT_ADMINISTRATOR_EQUIPMENT_RATING,
|
||||
//army ratings (3-7)
|
||||
BAD_ARMY_EQUIPMENT_RATING = AVERAGE_ADMINISTRATOR_EQUIPMENT_RATING,
|
||||
POOR_ARMY_EQUIPMENT_RATING,
|
||||
AVERAGE_ARMY_EQUIPMENT_RATING,
|
||||
GOOD_ARMY_EQUIPMENT_RATING,
|
||||
GREAT_ARMY_EQUIPMENT_RATING,
|
||||
//elite ratings (5-9)
|
||||
BAD_ELITE_EQUIPMENT_RATING = AVERAGE_ARMY_EQUIPMENT_RATING,
|
||||
POOR_ELITE_EQUIPMENT_RATING,
|
||||
AVERAGE_ELITE_EQUIPMENT_RATING,
|
||||
GOOD_ELITE_EQUIPMENT_RATING,
|
||||
GREAT_ELITE_EQUIPMENT_RATING,
|
||||
|
||||
// militia ratings (1-5)
|
||||
BAD_MILITIA_EQUIPMENT_RATING = BAD_ADMINISTRATOR_EQUIPMENT_RATING,
|
||||
POOR_MILITIA_EQUIPMENT_RATING,
|
||||
AVERAGE_MILITIA_EQUIPMENT_RATING,
|
||||
GOOD_MILITIA_EQUIPMENT_RATING,
|
||||
GREAT_MILITIA_EQUIPMENT_RATING,
|
||||
};
|
||||
|
||||
#define MIN_EQUIPMENT_CLASS 1
|
||||
#define MAX_EQUIPMENT_CLASS 11
|
||||
|
||||
|
||||
// Selects at the start of the game the set of guns the Queen's army will use during this game
|
||||
void InitArmyGunTypes(void);
|
||||
|
||||
//Chooses equipment based on the equipment level (1-11) with best being 11. It allocates a range
|
||||
//of equipment to choose from.
|
||||
void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 bEquipmentRating);
|
||||
|
||||
void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponClass,
|
||||
INT8 bAmmoClips, INT8 bAttachClass, BOOLEAN fAttachment );
|
||||
|
||||
void ChooseGrenadesForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bGrenades, INT8 bGrenadeClass, BOOLEAN fGrenadeLauncher );
|
||||
|
||||
void ChooseArmourForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bHelmetClass,
|
||||
INT8 bArmourClass, INT8 bLeggingsClass );
|
||||
|
||||
void ChooseSpecialWeaponsForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bKnifeClass,
|
||||
BOOLEAN fGrenadeLauncher, BOOLEAN fLAW, BOOLEAN fMortar, BOOLEAN fRPG );
|
||||
|
||||
void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp );
|
||||
|
||||
void ChooseLocationSpecificGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp );
|
||||
|
||||
BOOLEAN PlaceObjectInSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, OBJECTTYPE *pObject );
|
||||
|
||||
void AssignCreatureInventory( SOLDIERTYPE *pSoldier );
|
||||
|
||||
void ReplaceExtendedGuns( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass );
|
||||
|
||||
UINT16 SelectStandardArmyGun( UINT8 uiGunLevel );
|
||||
|
||||
INT8 GetWeaponClass( UINT16 usGun );
|
||||
void MarkAllWeaponsOfSameGunClassAsDropped( UINT16 usWeapon );
|
||||
|
||||
void ResetMortarsOnTeamCount( void );
|
||||
|
||||
extern ARMY_GUN_CHOICE_TYPE gExtendedArmyGunChoices[ARMY_GUN_LEVELS];
|
||||
|
||||
enum
|
||||
{
|
||||
HELMET = 0,
|
||||
VEST,
|
||||
LEGS,
|
||||
GRENADE,
|
||||
KIT,
|
||||
BOMB,
|
||||
MISCITEMS,
|
||||
GRENADELAUNCHER,
|
||||
SINGLESHOTROCKETLAUNCHER,
|
||||
ROCKETLAUNCHER,
|
||||
MORTARLAUNCHER,
|
||||
ARMOURATTACHMENT,
|
||||
GASMASKS,
|
||||
NVGLOW,
|
||||
NVGHIGH,
|
||||
HEARINGAIDS,
|
||||
SCOPE,
|
||||
ATTACHMENTS,
|
||||
KNIVES,
|
||||
MAX_ITEM_TYPES
|
||||
};
|
||||
|
||||
extern ARMY_GUN_CHOICE_TYPE gArmyItemChoices[MAX_ITEM_TYPES];
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user