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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef __MAP_INFORMATION_H
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#define __MAP_INFORMATION_H
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#include "types.h"
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extern FLOAT gdMajorMapVersion;
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extern UINT8 gubMinorMapVersion;
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enum //for use with MAPCREATE_STRUCT.ubEditorSmoothingType
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{
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SMOOTHING_NORMAL,
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SMOOTHING_BASEMENT,
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SMOOTHING_CAVES
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};
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typedef struct
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{
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//These are the mandatory entry points for a map. If any of the values are -1, then that means that
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//the point has been specifically not used and that the map is not traversable to or from an adjacent
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//sector in that direction. The >0 value points must be validated before saving the map. This is
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//done by simply checking if those points are sittable by mercs, and that you can plot a path from
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//these points to each other. These values can only be set by the editor : mapinfo tab
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INT16 sNorthGridNo;
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INT16 sEastGridNo;
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INT16 sSouthGridNo;
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INT16 sWestGridNo;
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//This contains the number of individuals in the map.
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//Individuals include NPCs, enemy placements, creatures, civilians, rebels, and animals.
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UINT8 ubNumIndividuals;
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UINT8 ubMapVersion;
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UINT8 ubRestrictedScrollID;
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UINT8 ubEditorSmoothingType; //normal, basement, or caves
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INT16 sCenterGridNo;
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INT16 sIsolatedGridNo;
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INT8 bPadding[83]; //I'm sure lots of map info will be added
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}MAPCREATE_STRUCT; //99 bytes
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extern MAPCREATE_STRUCT gMapInformation;
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void SaveMapInformation( HWFILE fp );
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void LoadMapInformation( INT8 **hBuffer );
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void ValidateAndUpdateMapVersionIfNecessary();
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BOOLEAN ValidateEntryPointGridNo( INT16 *sGridNo );
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extern BOOLEAN gfWorldLoaded;
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#endif
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