Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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lalien
2006-04-19 11:32:51 +00:00
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#ifndef _SOLDIER_FUNCTIONS_H
#define _SOLDIER_FUNCTIONS_H
#include "soldier control.h"
void ContinueMercMovement( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
void SoldierCollapse( SOLDIERTYPE *pSoldier );
BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT16 sGridNo, INT8 bZLevel );
void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
#endif