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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef SOLDIER_MACROS_H
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#define SOLDIER_MACROS_H
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// MACROS FOR EASIER SOLDIER CONTROL
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#include "teamturns.h"
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#include "soldier profile.h"
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#include "assignments.h"
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// MACROS
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#define RPC_RECRUITED( p ) ( ( p->ubProfile == NO_PROFILE ) ? FALSE : ( gMercProfiles[ p->ubProfile ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED ) )
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#define AM_AN_EPC( p ) ( ( p->ubProfile == NO_PROFILE ) ? FALSE : ( gMercProfiles[ p->ubProfile ].ubMiscFlags & PROFILE_MISC_FLAG_EPCACTIVE ) )
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#define AM_A_ROBOT( p ) ( ( p->ubProfile == NO_PROFILE ) ? FALSE : ( gMercProfiles[ p->ubProfile ].ubBodyType == ROBOTNOWEAPON ) )
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#define OK_ENEMY_MERC( p ) ( !p->bNeutral && (p->bSide != gbPlayerNum ) && p->bLife >= OKLIFE )
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// Checks if our guy can be controllable .... checks bInSector, team, on duty, etc...
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#define OK_CONTROLLABLE_MERC( p ) ( p->bLife >= OKLIFE && p->bActive && p->bInSector && p->bTeam == gbPlayerNum && p->bAssignment < ON_DUTY )
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// Checks if our guy can be controllable .... checks bInSector, team, on duty, etc...
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#define OK_INSECTOR_MERC( p ) ( p->bLife >= OKLIFE && p->bActive && p->bInSector && p->bTeam == gbPlayerNum && p->bAssignment < ON_DUTY )
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// Checkf if our guy can be selected and is not in a position where our team has an interupt and he does not have one...
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#define OK_INTERRUPT_MERC( p ) ( ( INTERRUPT_QUEUED != 0 ) ? ( ( p->bMoved ) ? FALSE : TRUE ) : TRUE )
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#define CREATURE_OR_BLOODCAT( p ) ( (p->uiStatusFlags & SOLDIER_MONSTER) || p->ubBodyType == BLOODCAT )
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#define TANK( p ) (p->ubBodyType == TANK_NE || p->ubBodyType == TANK_NW )
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#define OK_ENTERABLE_VEHICLE( p ) ( ( p->uiStatusFlags & SOLDIER_VEHICLE ) && !TANK( p ) && p->bLife >= OKLIFE )
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#endif
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