Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef __UI_CURSORS_H
#define __UI_CURSORS_H
#define REFINE_PUNCH_1 0
#define REFINE_PUNCH_2 6
#define REFINE_KNIFE_1 0
#define REFINE_KNIFE_2 6
UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, UINT16 usMapPos, BOOLEAN fActivated );
void DetermineCursorBodyLocation( UINT8 ubSoldierID, BOOLEAN fDisplay, BOOLEAN fRecalc );
void HandleLeftClickCursor( SOLDIERTYPE *pSoldier );
void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 usMapPos );
UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier );
extern BOOLEAN gfCannotGetThrough;
void HandleUICursorRTFeedback( SOLDIERTYPE *pSoldier );
void HandleEndConfirmCursor( SOLDIERTYPE *pSoldier );
BOOLEAN GetMouseRecalcAndShowAPFlags( UINT32 *puiCursorFlags, BOOLEAN *pfShowAPs );
#endif