mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,215 @@
|
||||
#ifndef NPC_H
|
||||
#define NPC_H
|
||||
|
||||
#include "mapscreen.h"
|
||||
#include "FileMan.h"
|
||||
|
||||
#define NUM_NPC_QUOTE_RECORDS 50
|
||||
|
||||
//#define IRRELEVANT 255
|
||||
//#define NO_QUEST 255
|
||||
//#define NO_FACT 255
|
||||
//#define NO_QUOTE 255
|
||||
#define MUST_BE_NEW_DAY 254
|
||||
#define INITIATING_FACTOR 30
|
||||
|
||||
#define TURN_FLAG_ON( a, b ) (a |= b)
|
||||
#define TURN_FLAG_OFF( a, b ) (a &= ~(b))
|
||||
#define CHECK_FLAG( a, b) (a & b)
|
||||
|
||||
#define QUOTE_FLAG_SAID 0x0001
|
||||
#define QUOTE_FLAG_ERASE_ONCE_SAID 0x0002
|
||||
#define QUOTE_FLAG_SAY_ONCE_PER_CONVO 0x0004
|
||||
|
||||
#define NPC_TALK_RADIUS 4
|
||||
|
||||
#define TURN_UI_OFF 65000
|
||||
#define TURN_UI_ON 65001
|
||||
#define SPECIAL_TURN_UI_OFF 65002
|
||||
#define SPECIAL_TURN_UI_ON 65003
|
||||
|
||||
#define LARGE_AMOUNT_MONEY 1000
|
||||
|
||||
#define ACCEPT_ANY_ITEM 1000
|
||||
#define ANY_RIFLE 1001
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
||||
#if defined( CRIPPLED_VERSION ) || defined( RUSSIAN )
|
||||
UINT8 ubIdentifier[4];
|
||||
#endif
|
||||
|
||||
UINT16 fFlags;
|
||||
|
||||
// conditions
|
||||
union
|
||||
{
|
||||
INT16 sRequiredItem; // item NPC must have to say quote
|
||||
INT16 sRequiredGridno; // location for NPC req'd to say quote
|
||||
};
|
||||
UINT16 usFactMustBeTrue; // ...before saying quote
|
||||
UINT16 usFactMustBeFalse; // ...before saying quote
|
||||
UINT8 ubQuest; // quest must be current to say quote
|
||||
UINT8 ubFirstDay; // first day quote can be said
|
||||
UINT8 ubLastDay; // last day quote can be said
|
||||
UINT8 ubApproachRequired; // must use this approach to generate quote
|
||||
UINT8 ubOpinionRequired; // opinion needed for this quote 13 bytes
|
||||
|
||||
// quote to say (if any)
|
||||
UINT8 ubQuoteNum; // this is the quote to say
|
||||
UINT8 ubNumQuotes; // total # of quotes to say 15 bytes
|
||||
|
||||
// actions
|
||||
UINT8 ubStartQuest;
|
||||
UINT8 ubEndQuest;
|
||||
UINT8 ubTriggerNPC;
|
||||
UINT8 ubTriggerNPCRec;
|
||||
UINT8 ubFiller; // 20 bytes
|
||||
UINT16 usSetFactTrue;
|
||||
UINT16 usGiftItem; // item NPC gives to merc after saying quote
|
||||
UINT16 usGoToGridno;
|
||||
INT16 sActionData; // special action value
|
||||
|
||||
#if !defined( CRIPPLED_VERSION ) && !defined( RUSSIAN )
|
||||
UINT8 ubUnused[4];
|
||||
#endif
|
||||
|
||||
} NPCQuoteInfo; // 32 bytes
|
||||
|
||||
typedef enum
|
||||
{
|
||||
APPROACH_FRIENDLY = 1,
|
||||
APPROACH_DIRECT,
|
||||
APPROACH_THREATEN,
|
||||
APPROACH_RECRUIT,
|
||||
APPROACH_REPEAT,
|
||||
|
||||
APPROACH_GIVINGITEM,
|
||||
NPC_INITIATING_CONV,
|
||||
NPC_INITIAL_QUOTE,
|
||||
NPC_WHOAREYOU,
|
||||
TRIGGER_NPC,
|
||||
|
||||
APPROACH_GIVEFIRSTAID,
|
||||
APPROACH_SPECIAL_INITIAL_QUOTE,
|
||||
APPROACH_ENEMY_NPC_QUOTE,
|
||||
APPROACH_DECLARATION_OF_HOSTILITY,
|
||||
APPROACH_EPC_IN_WRONG_SECTOR,
|
||||
|
||||
APPROACH_EPC_WHO_IS_RECRUITED,
|
||||
APPROACH_INITIAL_QUOTE,
|
||||
APPROACH_CLOSING_SHOP,
|
||||
APPROACH_SECTOR_NOT_SAFE,
|
||||
APPROACH_DONE_SLAPPED, // 20
|
||||
|
||||
APPROACH_DONE_PUNCH_0,
|
||||
APPROACH_DONE_PUNCH_1,
|
||||
APPROACH_DONE_PUNCH_2,
|
||||
APPROACH_DONE_OPEN_STRUCTURE,
|
||||
APPROACH_DONE_GET_ITEM, // 25
|
||||
|
||||
APPROACH_DONE_GIVING_ITEM,
|
||||
APPROACH_DONE_TRAVERSAL,
|
||||
APPROACH_BUYSELL,
|
||||
APPROACH_ONE_OF_FOUR_STANDARD,
|
||||
APPROACH_FRIENDLY_DIRECT_OR_RECRUIT, // 30
|
||||
} Approaches;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
QUOTE_INTRO = 0,
|
||||
QUOTE_SUBS_INTRO,
|
||||
QUOTE_FRIENDLY_DEFAULT1,
|
||||
QUOTE_FRIENDLY_DEFAULT2,
|
||||
QUOTE_GIVEITEM_NO,
|
||||
QUOTE_DIRECT_DEFAULT,
|
||||
QUOTE_THREATEN_DEFAULT,
|
||||
QUOTE_RECRUIT_NO,
|
||||
QUOTE_BYE,
|
||||
QUOTE_GETLOST
|
||||
|
||||
} StandardQuoteIDs;
|
||||
|
||||
#define NUM_REAL_APPROACHES APPROACH_RECRUIT
|
||||
|
||||
#define CONVO_DIST 5
|
||||
|
||||
extern INT8 gbFirstApproachFlags[4];
|
||||
|
||||
extern UINT8 gubTeamPenalty;
|
||||
|
||||
extern void ShutdownNPCQuotes( void );
|
||||
|
||||
extern void SetQuoteRecordAsUsed( UINT8 ubNPC, UINT8 ubRecord );
|
||||
|
||||
// uiApproachData is used for approach things like giving items, etc.
|
||||
extern UINT8 CalcDesireToTalk( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach );
|
||||
extern void Converse( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach, UINT32 uiApproachData );
|
||||
|
||||
extern BOOLEAN NPCOkToGiveItem( UINT8 ubNPC, UINT8 ubMerc, UINT16 usItem );
|
||||
extern void NPCReachedDestination( SOLDIERTYPE * pNPC, BOOLEAN fAlreadyThere );
|
||||
extern void PCsNearNPC( UINT8 ubNPC );
|
||||
extern BOOLEAN PCDoesFirstAidOnNPC( UINT8 ubNPC );
|
||||
extern void TriggerNPCRecord( UINT8 ubTriggerNPC, UINT8 ubTriggerNPCRec );
|
||||
extern BOOLEAN TriggerNPCWithIHateYouQuote( UINT8 ubTriggerNPC );
|
||||
|
||||
extern void TriggerNPCRecordImmediately( UINT8 ubTriggerNPC, UINT8 ubTriggerNPCRec );
|
||||
|
||||
extern BOOLEAN TriggerNPCWithGivenApproach( UINT8 ubTriggerNPC, UINT8 ubApproach, BOOLEAN fShowPanel );
|
||||
|
||||
|
||||
extern BOOLEAN ReloadQuoteFile( UINT8 ubNPC );
|
||||
extern BOOLEAN ReloadAllQuoteFiles( void );
|
||||
|
||||
// Save and loads the npc info to a saved game file
|
||||
extern BOOLEAN SaveNPCInfoToSaveGameFile( HWFILE hFile );
|
||||
BOOLEAN LoadNPCInfoFromSavedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion );
|
||||
|
||||
extern void TriggerFriendWithHostileQuote( UINT8 ubNPC );
|
||||
|
||||
extern void ReplaceLocationInNPCDataFromProfileID( UINT8 ubNPC, INT16 sOldGridNo, INT16 sNewGridNo );
|
||||
|
||||
extern UINT8 ActionIDForMovementRecord( UINT8 ubNPC, UINT8 ubRecord );
|
||||
|
||||
// total amount given to doctors
|
||||
extern UINT32 uiTotalAmountGivenToDoctors;
|
||||
|
||||
// handle money being npc being
|
||||
extern BOOLEAN HandleNPCBeingGivenMoneyByPlayer( UINT8 ubNPCId, UINT32 uiMoneyAmount, UINT8 *pQuoteValue );
|
||||
|
||||
// given a victory in this sector, handle specific facts
|
||||
void HandleVictoryInNPCSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
|
||||
|
||||
// check if this shopkeep has been shutdown, if so do soething and return the fact
|
||||
BOOLEAN HandleShopKeepHasBeenShutDown( UINT8 ubCharNum );
|
||||
|
||||
BOOLEAN NPCHasUnusedRecordWithGivenApproach( UINT8 ubNPC, UINT8 ubApproach );
|
||||
BOOLEAN NPCWillingToAcceptItem( UINT8 ubNPC, UINT8 ubMerc, OBJECTTYPE * pObj );
|
||||
|
||||
BOOLEAN SaveBackupNPCInfoToSaveGameFile( HWFILE hFile );
|
||||
BOOLEAN LoadBackupNPCInfoFromSavedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion );
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
void ToggleNPCRecordDisplay( void );
|
||||
#endif
|
||||
|
||||
void UpdateDarrelScriptToGoTo( SOLDIERTYPE * pSoldier );
|
||||
|
||||
#define WALTER_BRIBE_AMOUNT 20000
|
||||
|
||||
BOOLEAN GetInfoForAbandoningEPC( UINT8 ubNPC, UINT16 * pusQuoteNum, UINT16 * pusFactToSetTrue );
|
||||
|
||||
BOOLEAN RecordHasDialogue( UINT8 ubNPC, UINT8 ubRecord );
|
||||
|
||||
INT8 ConsiderCivilianQuotes( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, BOOLEAN fSetAsUsed );
|
||||
|
||||
void ResetOncePerConvoRecordsForNPC( UINT8 ubNPC );
|
||||
|
||||
void HandleNPCChangesForTacticalTraversal( SOLDIERTYPE * pSoldier );
|
||||
|
||||
BOOLEAN NPCHasUnusedHostileRecord( UINT8 ubNPC, UINT8 ubApproach );
|
||||
|
||||
void ResetOncePerConvoRecordsForAllNPCsInLoadedSector( void );
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user