Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef BUILDING_H
#define BUILDING_H
#include "worlddef.h"
// for what it's worth, 2 bytes, we use roof climb spots as 1-based
// so the 0th entry is always 0 and can be compared with (and not equal)
// NOWHERE or any other location
#define MAX_CLIMBSPOTS_PER_BUILDING 21
// similarly for buildings, only we really want 0 to be invalid index
#define NO_BUILDING 0
#define MAX_BUILDINGS 31
typedef struct BUILDING
{
INT16 sUpClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
INT16 sDownClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
UINT8 ubNumClimbSpots;
} BUILDING;
extern UINT8 gubBuildingInfo[ WORLD_MAX ];
BOOLEAN InBuilding( INT16 sGridNo );
BUILDING * GenerateBuilding( INT16 sDesiredSpot );
BUILDING * FindBuilding( INT16 sGridNo );
void GenerateBuildings( void );
INT16 FindClosestClimbPoint( INT16 sStartGridNo, INT16 sDesiredGridNo, BOOLEAN fClimbUp );
BOOLEAN SameBuilding( INT16 sGridNo1, INT16 sGridNo2 );
#endif