mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "types.h"
|
||||
#include "Fog Of War.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "Simple Render Utils.h"
|
||||
#include "Renderworld.h"
|
||||
#include "lighting.h"
|
||||
#endif
|
||||
|
||||
//When line of sight reaches a gridno, and there is a light there, it turns it on.
|
||||
//This is only done in the cave levels.
|
||||
void RemoveFogFromGridNo( UINT32 uiGridNo )
|
||||
{
|
||||
INT32 i;
|
||||
INT32 x, y;
|
||||
UINT32 uiAdjacentGridNo = 0;
|
||||
x = uiGridNo % WORLD_COLS;
|
||||
y = uiGridNo / WORLD_COLS;
|
||||
for( i = 0; i < MAX_LIGHT_SPRITES; i++ )
|
||||
{
|
||||
if( LightSprites[ i ].iX == x && LightSprites[ i ].iY == y )
|
||||
{
|
||||
if( !(LightSprites[ i ].uiFlags & LIGHT_SPR_ON) )
|
||||
{
|
||||
LightSpritePower( i, TRUE );
|
||||
LightDraw( LightSprites[i].uiLightType, LightSprites[i].iTemplate, LightSprites[i].iX, LightSprites[i].iY, i );
|
||||
MarkWorldDirty();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user