Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef __LIGHT_EFFECTS
#define __LIGHT_EFFECTS
// Light effect types
enum
{
NO_LIGHT_EFFECT,
LIGHT_FLARE_MARK_1,
};
typedef struct
{
INT16 sGridNo; // gridno at which the tear gas cloud is centered
UINT8 ubDuration; // the number of turns will remain effective
UINT8 bRadius; // the current radius
INT8 bAge; // the number of turns light has been around
BOOLEAN fAllocated;
INT8 bType;
INT32 iLight;
UINT32 uiTimeOfLastUpdate;
} LIGHTEFFECT;
// Decays all light effects...
void DecayLightEffects( UINT32 uiTime );
// Add light to gridno
// ( Replacement algorithm uses distance away )
void AddLightEffectToTile( INT8 bType, INT16 sGridNo );
void RemoveLightEffectFromTile( INT16 sGridNo );
INT32 NewLightEffect( INT16 sGridNo, INT8 bType );
BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );
BOOLEAN LoadLightEffectsFromLoadGameFile( HWFILE hFile );
BOOLEAN SaveLightEffectsToMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
BOOLEAN LoadLightEffectsFromMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
void ResetLightEffects();
#endif