Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef __RADAR_SCREEN_H
#define __RADAR_SCREEN_H
#include "interface.h"
// RADAR MOUSE REGION STUFF
void RadarRegionMoveCallback( MOUSE_REGION * pRegion, INT32 iReason );
void RadarRegionButtonCallback( MOUSE_REGION * pRegion, INT32 iReason );
BOOLEAN LoadRadarScreenBitmap( CHAR8 * aFilename );
// RADAR WINDOW DEFINES
#define RADAR_WINDOW_X 543
#define RADAR_WINDOW_TM_Y INTERFACE_START_Y + 13
#define RADAR_WINDOW_SM_Y INV_INTERFACE_START_Y + 13
#define RADAR_WINDOW_WIDTH 88
#define RADAR_WINDOW_HEIGHT 44
#define RADAR_WINDOW_STRAT_Y 373
BOOLEAN InitRadarScreen( );
void RenderRadarScreen( );
void MoveRadarScreen( );
// disable rendering of radar screen
void DisableRadarScreenRender( void );
// enable rendering of radar screen
void EnableRadarScreenRender( void );
// toggle rendering flag of radar screen
void ToggleRadarScreenRender( void );
// create destroy squad list regions as needed
BOOLEAN CreateDestroyMouseRegionsForSquadList( void );
// clear out the video object for the radar map
void ClearOutRadarMapImage( void );
// do we render the radar screen?..or the squad list?
extern BOOLEAN fRenderRadarScreen;
#endif