Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef __RENDER_FUN_H
#define __RENDER_FUN_H
#include <stdio.h>
#include "worlddef.h"
#define NO_ROOM 0
#define MAX_ROOMS 250
extern UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
extern UINT8 gubWorldRoomInfo[ WORLD_MAX ];
BOOLEAN InitRoomDatabase( );
void ShutdownRoomDatabase( );
void SetTileRoomNum( INT16 sGridNo, UINT8 ubRoomNum );
void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
void RemoveRoomRoof( UINT16 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
BOOLEAN InARoom( UINT16 sGridNo, UINT8 *pubRoomNo );
BOOLEAN InAHiddenRoom( UINT16 sGridNo, UINT8 *pubRoomNo );
void SetGridNoRevealedFlag( UINT16 sGridNo );
void ExamineGridNoForSlantRoofExtraGraphic( UINT16 sCheckGridNo );
void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
#endif