Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
790 changed files with 741287 additions and 0 deletions
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#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include "types.h"
#include "Isometric Utils.h"
#include "renderworld.h"
#endif
void MarkMapIndexDirty( INT32 iMapIndex )
{
gpWorldLevelData[ iMapIndex ].uiFlags |= MAPELEMENT_REDRAW;
SetRenderFlags( RENDER_FLAG_MARKED );
}
void CenterScreenAtMapIndex( INT32 iMapIndex )
{
INT16 sWorldX, sWorldY;
INT16 sCellX, sCellY;
//Get X, Y world GRID Coordinates
sWorldY = ( iMapIndex / WORLD_COLS );
sWorldX = iMapIndex - ( sWorldY * WORLD_COLS );
//Convert into cell coords
sCellY = sWorldY * CELL_Y_SIZE;
sCellX = sWorldX * CELL_X_SIZE;
//Set the render values, so that the screen will render here next frame.
gsRenderCenterX = sCellX;
gsRenderCenterY = sCellY;
SetRenderFlags( RENDER_FLAG_FULL );
}
void MarkWorldDirty()
{
SetRenderFlags( RENDER_FLAG_FULL );
}