Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#include "soldier control.h"
#define HUMAN 0
#define CREATURE_ON_FLOOR 0x01
#define CREATURE_ON_ROOF 0x02
#define NORMAL_HUMAN_SMELL_STRENGTH 10
#define COW_SMELL_STRENGTH 15
#define NORMAL_CREATURE_SMELL_STRENGTH 20
#define SMELL_TYPE_NUM_BITS 2
#define SMELL_TYPE( s ) (s & 0x01)
#define SMELL_STRENGTH( s ) ((s & 0xFC) >> SMELL_TYPE_NUM_BITS)
#define MAXBLOODQUANTITY 7
#define BLOODDIVISOR 10
void DecaySmells( void );
void DecayBloodAndSmells( UINT32 uiTime );
void DropSmell( SOLDIERTYPE * pSoldier );
void DropBlood( SOLDIERTYPE * pSoldier, UINT8 ubStrength, INT8 bVisible );
void UpdateBloodGraphics( INT16 sGridNo, INT8 bLevel );
void RemoveBlood( INT16 sGridNo, INT8 bLevel );
void InternalDropBlood( INT16 sGridNo, INT8 bLevel, UINT8 ubType, UINT8 ubStrength, INT8 bVisible );