mirror of
https://github.com/1dot13/source.git
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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,938 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "tiledef.h"
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#include "worlddef.h"
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#endif
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INT16 gOpenDoorList[20] =
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{
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FIRSTDOOR1,
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SECONDDOOR1,
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THIRDDOOR1,
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FOURTHDOOR1,
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FIRSTDOOR6,
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SECONDDOOR6,
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THIRDDOOR6,
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FOURTHDOOR6,
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FIRSTDOOR11,
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SECONDDOOR11,
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THIRDDOOR11,
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FOURTHDOOR11,
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FIRSTDOOR16,
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SECONDDOOR16,
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THIRDDOOR16,
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FOURTHDOOR16,
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-1
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};
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INT16 gOpenDoorShadowList[20] =
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{
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FIRSTDOORSH1,
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SECONDDOORSH1,
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THIRDDOORSH1,
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FOURTHDOORSH1,
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FIRSTDOORSH6,
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SECONDDOORSH6,
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THIRDDOORSH6,
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FOURTHDOORSH6,
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FIRSTDOORSH11,
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SECONDDOORSH11,
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THIRDDOORSH11,
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FOURTHDOORSH11,
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FIRSTDOORSH16,
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SECONDDOORSH16,
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THIRDDOORSH16,
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FOURTHDOORSH16,
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-1
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};
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INT16 gClosedDoorList[20] =
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{
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FIRSTDOOR5,
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SECONDDOOR5,
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THIRDDOOR5,
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FOURTHDOOR5,
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FIRSTDOOR10,
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SECONDDOOR10,
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THIRDDOOR10,
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FOURTHDOOR10,
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FIRSTDOOR15,
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SECONDDOOR15,
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THIRDDOOR15,
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FOURTHDOOR15,
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FIRSTDOOR20,
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SECONDDOOR20,
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THIRDDOOR20,
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FOURTHDOOR20,
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-1
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};
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INT16 gClosedDoorShadowList[20] =
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{
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FIRSTDOORSH5,
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SECONDDOORSH5,
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THIRDDOORSH5,
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FOURTHDOORSH5,
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FIRSTDOORSH10,
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SECONDDOORSH10,
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THIRDDOORSH10,
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FOURTHDOORSH10,
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FIRSTDOORSH15,
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SECONDDOORSH15,
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THIRDDOORSH15,
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FOURTHDOORSH15,
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FIRSTDOORSH20,
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SECONDDOORSH20,
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THIRDDOORSH20,
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FOURTHDOORSH20,
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-1
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};
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// REVERSE BUDDIES FROM SHADOW BACK TO STRUCT
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INT16 gReverseShadowBuddys[] =
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{
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FIRSTCLIFFSHADOW, FIRSTCLIFFSHADOW1, FIRSTCLIFF1,
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FIRSTSHADOW, FIRSTSHADOW1, FIRSTOSTRUCT1,
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SECONDSHADOW, SECONDSHADOW1, SECONDOSTRUCT1,
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THIRDSHADOW, THIRDSHADOW1, THIRDOSTRUCT1,
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FOURTHSHADOW, FOURTHSHADOW1, FOURTHOSTRUCT1,
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FIFTHSHADOW, FIFTHSHADOW1, FIFTHOSTRUCT1,
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SIXTHSHADOW, SIXTHSHADOW1, SIXTHOSTRUCT1,
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SEVENTHSHADOW, SEVENTHSHADOW1, SEVENTHOSTRUCT1,
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EIGHTSHADOW, EIGHTSHADOW1, EIGHTOSTRUCT1,
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FIRSTFULLSHADOW, FIRSTFULLSHADOW1, FIRSTFULLSTRUCT1,
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SECONDFULLSHADOW, SECONDFULLSHADOW1, SECONDFULLSTRUCT1,
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THIRDFULLSHADOW, THIRDFULLSHADOW1, THIRDFULLSTRUCT1,
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FOURTHFULLSHADOW, FOURTHFULLSHADOW1, FOURTHFULLSTRUCT1,
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FIRSTDOORSHADOW, FIRSTDOORSH1, FIRSTDOOR1,
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SECONDDOORSHADOW, SECONDDOORSH1, SECONDDOOR1,
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THIRDDOORSHADOW, THIRDDOORSH1, THIRDDOOR1,
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FOURTHDOORSHADOW, FOURTHDOORSH1, FOURTHDOOR1,
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//FENCE
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FENCESHADOW, FENCESHADOW1, FENCESTRUCT1,
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// VEHICLES
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FIRSTVEHICLESHADOW, FIRSTVEHICLESHADOW1, FIRSTVEHICLE1,
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SECONDVEHICLESHADOW, SECONDVEHICLESHADOW1, SECONDVEHICLE1,
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//DebrisSTRUCT
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FIRSTDEBRISSTRUCTSHADOW, FIRSTDEBRISSTRUCTSHADOW1, FIRSTDEBRISSTRUCT1,
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SECONDDEBRISSTRUCTSHADOW, SECONDDEBRISSTRUCTSHADOW1, SECONDDEBRISSTRUCT1,
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NINTHOSTRUCTSHADOW, NINTHOSTRUCTSHADOW1, NINTHOSTRUCT1,
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TENTHOSTRUCTSHADOW, TENTHOSTRUCTSHADOW1, TENTHOSTRUCT1,
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FIRSTLARGEEXPDEBRISSHADOW, FIRSTLARGEEXPDEBRISSHADOW1, FIRSTLARGEEXPDEBRIS1,
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SECONDLARGEEXPDEBRISSHADOW, SECONDLARGEEXPDEBRISSHADOW1, SECONDLARGEEXPDEBRIS1,
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-1
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};
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// SHADOW BUDDIES FROM STRUCT FORWARD TO SHADOW
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INT16 gForwardShadowBuddys[] =
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{
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FIRSTCLIFF, FIRSTCLIFF1, FIRSTCLIFFSHADOW1,
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FIRSTOSTRUCT, FIRSTOSTRUCT1, FIRSTSHADOW1,
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SECONDOSTRUCT, SECONDOSTRUCT1, SECONDSHADOW1,
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THIRDOSTRUCT, THIRDOSTRUCT1, THIRDSHADOW1,
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FOURTHOSTRUCT, FOURTHOSTRUCT1, FOURTHSHADOW1,
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FIFTHOSTRUCT, FIFTHOSTRUCT1, FIFTHSHADOW1,
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SIXTHOSTRUCT, SIXTHOSTRUCT1, SIXTHSHADOW1,
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SEVENTHOSTRUCT, SEVENTHOSTRUCT1, SEVENTHSHADOW1,
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EIGHTOSTRUCT, EIGHTOSTRUCT1, EIGHTSHADOW1,
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FIRSTFULLSTRUCT, FIRSTFULLSTRUCT1, FIRSTFULLSHADOW1,
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SECONDFULLSTRUCT, SECONDFULLSTRUCT1, SECONDFULLSHADOW1,
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THIRDFULLSTRUCT, THIRDFULLSTRUCT1, THIRDFULLSHADOW1,
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FOURTHFULLSTRUCT, FOURTHFULLSTRUCT1, FOURTHFULLSHADOW1,
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FIRSTDOOR, FIRSTDOOR1, FIRSTDOORSH1,
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SECONDDOOR, SECONDDOOR1, SECONDDOORSH1,
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THIRDDOOR, THIRDDOOR1, THIRDDOORSH1,
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FOURTHDOOR, FOURTHDOOR1, FOURTHDOORSH1,
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//FENCE
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FENCESTRUCT, FENCESTRUCT1, FENCESHADOW1,
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// VEHICLE
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FIRSTVEHICLE, FIRSTVEHICLE1, FIRSTVEHICLESHADOW1,
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SECONDVEHICLE, SECONDVEHICLE1, SECONDVEHICLESHADOW1,
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FIRSTDEBRISSTRUCT, FIRSTDEBRISSTRUCT1, FIRSTDEBRISSTRUCTSHADOW1,
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SECONDDEBRISSTRUCT, SECONDDEBRISSTRUCT1, SECONDDEBRISSTRUCTSHADOW1,
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NINTHOSTRUCT, NINTHOSTRUCT1, NINTHOSTRUCTSHADOW1,
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TENTHOSTRUCT, TENTHOSTRUCT1, TENTHOSTRUCTSHADOW1,
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FIRSTLARGEEXPDEBRIS, FIRSTLARGEEXPDEBRIS1, FIRSTLARGEEXPDEBRISSHADOW1,
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SECONDLARGEEXPDEBRIS, SECONDLARGEEXPDEBRIS1, SECONDLARGEEXPDEBRISSHADOW1,
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-1
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};
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// Global variable used to initialize tile database with full tile spec
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UINT8 gFullBaseTileValues[] =
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{
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // First Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Second Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Third Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Forth Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Fifth Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Sixth Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Seventh Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // Water1 Texture
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // Water2 Texture
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};
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STR gTileSurfaceName[NUMBEROFTILETYPES] =
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{
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"TEXTURE1",
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"TEXTURE2",
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"TEXTURE3",
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"TEXTURE4",
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"TEXTURE5",
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"TEXTURE6",
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"TEXTURE7",
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"WATER1",
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"DEEP WATER",
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"FIRSTCLIFFHANG",
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"FIRSTCLIFF",
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"FIRSTCLIFFSHADOW",
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"OSTRUCT1",
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"OSTRUCT2",
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"OSTRUCT3",
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"OSTRUCT4",
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"OSTRUCT5",
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"OSTRUCT6",
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"OSTRUCT7",
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"OSTRUCT8",
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"OFSTRUCT1",
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"OFSTRUCT2",
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"PLACEHOLDER1",
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"PLACEHOLDER2",
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"SHADOW1",
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"SHADOW2",
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"SHADOW3",
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"SHADOW4",
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"SHADOW5",
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"SHADOW6",
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"SHADOW7",
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"SHADOW8",
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"FSHADOW1",
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"FSHADOW2",
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"PLACEHOLDER3",
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"PLACEHOLDER4",
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"WALL1",
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"WALL2",
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"WALL3",
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"WALL4",
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"DOOR1",
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"DOOR2",
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"DOOR3",
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"DOOR4",
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"DOORSH1",
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"DOORSH2",
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"DOORSH3",
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"DOORSH4",
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"SLANTFLATPEICE",
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"ANOTHERDEBRIS",
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"ROADPIECES",
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"WINDOW4",
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"DECORATIONS1",
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"DECORATIONS2",
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"DECORATIONS3",
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"DECORATIONS4",
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"WALLDECAL1",
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"WALLDECAL2",
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"WALLDECAL3",
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"WALLDECAL4",
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"FLOOR1",
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"FLOOR2",
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"FLOOR3",
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"FLOOR4",
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"ROOF1",
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"ROOF2",
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"ROOF3",
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"ROOF4",
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"SROOF1",
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"SROOF2",
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"ONROOF1",
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"ONROOF2",
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"MOCKF1",
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"ISTRUCT1",
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"ISTRUCT2",
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"ISTRUCT3",
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"ISTRUCT4",
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"FIRSTCISTRCUT",
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"FIRSTROAD",
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"ROCKS",
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"WOOD",
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"WEEDS",
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"GRASS",
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"SAND",
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"MISC",
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"ANIOSTRUCT",
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"FENCESTRUCT",
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"FENCESHADOW",
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|
||||
"FIRSTVEHICLE",
|
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"SECONDVEHICLE",
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"FIRSTVEHICLESHADOW",
|
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"SECONDVEHICLESHADOW",
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"MISC2",
|
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"FIRSTDEBRISSTRUCT",
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"SECONDDEBRISSTRUCT",
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"FIRSTDEBRISSTRUCTSHADOW",
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"SECONDDEBRISSTRUCTSHADOW",
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||||
"NINTHOSTRUCT",
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"TENTHOSTRUCT",
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"NINTHOSTRUCTSHADOW",
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"TENTHOSTRUCTSHADOW",
|
||||
|
||||
"FIRSTEXPLODEDEBRIS",
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"SECONDEXPLODEDEBRIS",
|
||||
"FIRSTLARGEEXPLODEDEBRIS",
|
||||
"SECONDLARGEEXPLODEDEBRIS",
|
||||
"FIRSTLARGEEXPLODEDEBRISSHADOW",
|
||||
"SECONDLARGEEXPLODEDEBRISSHADOW",
|
||||
|
||||
"FIFTHISTRUCT",
|
||||
"SIXTHISTRUCT",
|
||||
"SEVENTHISTRUCT",
|
||||
"EIGHTISTRUCT",
|
||||
|
||||
"FIRSTHIGHROOF",
|
||||
"SECONDHIGHROOF",
|
||||
|
||||
"WALLDECAL5",
|
||||
"WALLDECAL6",
|
||||
"WALLDECAL7",
|
||||
"WALLDECAL8",
|
||||
|
||||
"HUMANBLOOD",
|
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"CREATUREBLOOD",
|
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"FIRSTSWITCHES",
|
||||
|
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// ABSOLUTELY NO STUFF PAST HERE!
|
||||
// CAN BE SAVED IN THE MAP DIRECTLY!
|
||||
"REVEALEDSLANTROOF",
|
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"1stREVEALEDHIGHROOF",
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"2ndREVEALEDHIGHROOF",
|
||||
|
||||
"GUNS",
|
||||
"ITEMS",
|
||||
"ITEMS2",
|
||||
|
||||
"GLASSSHATTER",
|
||||
"ITEMS3",
|
||||
"BODYBLOW",
|
||||
|
||||
"EXITTEXTURE",
|
||||
"FOOTPRINTS",
|
||||
"POINTERS",
|
||||
"POINTERS2",
|
||||
"POINTERS3",
|
||||
|
||||
"GOODRUN",
|
||||
"GOODWALK",
|
||||
"GOODSWAT",
|
||||
"GOODSCOOT",
|
||||
"CONFIRMMOVE",
|
||||
"VEHICLEMOVE",
|
||||
"ACTIONTWO",
|
||||
"BADMARKER",
|
||||
"GRING",
|
||||
"ROTATINGKEY",
|
||||
"SELRING",
|
||||
"SPECIAL",
|
||||
"BULLET",
|
||||
"MISS1",
|
||||
"MISS2",
|
||||
"MISS3",
|
||||
"WIREFRAME"
|
||||
};
|
||||
|
||||
|
||||
UINT16 gNumTilesPerType[ NUMBEROFTILETYPES ] =
|
||||
{
|
||||
FIRSTTEXTURE35 - FIRSTTEXTURE1 + 1,
|
||||
SECONDTEXTURE35 - SECONDTEXTURE1 + 1,
|
||||
THIRDTEXTURE35 - THIRDTEXTURE1 + 1,
|
||||
FOURTHTEXTURE35 - FOURTHTEXTURE1 + 1,
|
||||
FIFTHTEXTURE35 - FIFTHTEXTURE1 + 1,
|
||||
SIXTHTEXTURE37 - SIXTHTEXTURE1 + 1,
|
||||
SEVENTHTEXTURE49 - SEVENTHTEXTURE1 + 1,
|
||||
REGWATERTEXTURE50 - REGWATERTEXTURE1 + 1,
|
||||
DEEPWATERTEXTURE37 - DEEPWATERTEXTURE1 + 1,
|
||||
FIRSTCLIFFHANG17 - FIRSTCLIFFHANG1 + 1,
|
||||
FIRSTCLIFF17 - FIRSTCLIFF1 + 1,
|
||||
FIRSTCLIFFSHADOW17 - FIRSTCLIFFSHADOW1 + 1, // Med hill
|
||||
|
||||
FIRSTOSTRUCT12 - FIRSTOSTRUCT1 + 1,
|
||||
SECONDOSTRUCT12 - SECONDOSTRUCT1 + 1,
|
||||
THIRDOSTRUCT12 - THIRDOSTRUCT1 + 1,
|
||||
FOURTHOSTRUCT12 - FOURTHOSTRUCT1 + 1, // Fourth OSTRUCT
|
||||
FIFTHOSTRUCT12 - FIFTHOSTRUCT1 + 1, // Fifth OSTRUCT
|
||||
SIXTHOSTRUCT12 - SIXTHOSTRUCT1 + 1, // Sixth OSTRUCT
|
||||
SEVENTHOSTRUCT12 - SEVENTHOSTRUCT1 + 1, // Seventh OSTRUCT
|
||||
EIGHTOSTRUCT12 - EIGHTOSTRUCT1 + 1, // Eigth OSTRUCT
|
||||
FIRSTFULLSTRUCT12 - FIRSTFULLSTRUCT1 + 1,
|
||||
SECONDFULLSTRUCT12 - SECONDFULLSTRUCT1 + 1,
|
||||
THIRDFULLSTRUCT2 - THIRDFULLSTRUCT1 + 1,
|
||||
FOURTHFULLSTRUCT2 - FOURTHFULLSTRUCT1 + 1,
|
||||
|
||||
FIRSTSHADOW12 - FIRSTSHADOW1 + 1,
|
||||
SECONDSHADOW12 - SECONDSHADOW1 + 1,
|
||||
THIRDSHADOW12 - THIRDSHADOW1 + 1,
|
||||
FOURTHSHADOW12 - FOURTHSHADOW1 + 1,
|
||||
FIFTHSHADOW12 - FIFTHSHADOW1 + 1,
|
||||
SIXTHSHADOW12 - SIXTHSHADOW1 + 1,
|
||||
SEVENTHSHADOW12 - SEVENTHSHADOW1 + 1,
|
||||
EIGHTSHADOW12 - EIGHTSHADOW1 + 1,
|
||||
FIRSTFULLSHADOW12 - FIRSTFULLSHADOW1 + 1,
|
||||
SECONDFULLSHADOW12 - SECONDFULLSHADOW1 + 1,
|
||||
THIRDFULLSHADOW2 - THIRDFULLSHADOW1 + 1,
|
||||
FOURTHFULLSHADOW2 - FOURTHFULLSHADOW1 + 1,
|
||||
|
||||
|
||||
FIRSTWALL65 - FIRSTWALL1 + 1,
|
||||
SECONDWALL65 - SECONDWALL1 + 1,
|
||||
THIRDWALL65 - THIRDWALL1 + 1,
|
||||
FOURTHWALL65 - FOURTHWALL1 + 1,
|
||||
|
||||
FIRSTDOOR20 - FIRSTDOOR1 + 1,
|
||||
SECONDDOOR20 - SECONDDOOR1 + 1,
|
||||
THIRDDOOR20 - THIRDDOOR1 + 1,
|
||||
FOURTHDOOR20 - FOURTHDOOR1 + 1,
|
||||
|
||||
FIRSTDOORSH20 - FIRSTDOORSH1 + 1,
|
||||
SECONDDOORSH20 - SECONDDOORSH1 + 1,
|
||||
THIRDDOORSH20 - THIRDDOORSH1 + 1,
|
||||
FOURTHDOORSH20 - FOURTHDOORSH1 + 1,
|
||||
|
||||
SLANTROOFCEILING2 - SLANTROOFCEILING1 + 1,
|
||||
ANOTHERDEBRIS10 - ANOTHERDEBRIS1 + 1,
|
||||
ROADPIECES400 - ROADPIECES001 + 1,
|
||||
FOURTHWINDOW2 - FOURTHWINDOW1 + 1,
|
||||
|
||||
FIRSTDECORATIONS10 - FIRSTDECORATIONS1 + 1,
|
||||
SECONDDECORATIONS10 - SECONDDECORATIONS1 + 1,
|
||||
THIRDDECORATIONS10 - THIRDDECORATIONS1 + 1,
|
||||
FOURTHDECORATIONS10 - FOURTHDECORATIONS1 + 1,
|
||||
|
||||
FIRSTWALLDECAL10 - FIRSTWALLDECAL1 + 1,
|
||||
SECONDWALLDECAL10 - SECONDWALLDECAL1 + 1,
|
||||
THIRDWALLDECAL10 - THIRDWALLDECAL1 + 1,
|
||||
FOURTHWALLDECAL10 - FOURTHWALLDECAL1 + 1,
|
||||
|
||||
FIRSTFLOOR8 - FIRSTFLOOR1 + 1,
|
||||
SECONDFLOOR8 - SECONDFLOOR1 + 1,
|
||||
THIRDFLOOR8 - THIRDFLOOR1 + 1,
|
||||
FOURTHFLOOR8 - FOURTHFLOOR1 + 1,
|
||||
|
||||
FIRSTROOF14 - FIRSTROOF1 + 1,
|
||||
SECONDROOF14 - SECONDROOF1 + 1,
|
||||
THIRDROOF14 - THIRDROOF1 + 1,
|
||||
FOURTHROOF14 - FOURTHROOF1 + 1,
|
||||
FIRSTSLANTROOF20 - FIRSTSLANTROOF1 + 1,
|
||||
SECONDSLANTROOF20 - SECONDSLANTROOF1 + 1,
|
||||
|
||||
FIRSTONROOF12 - FIRSTONROOF1 + 1,
|
||||
SECONDONROOF12 - SECONDONROOF1 + 1,
|
||||
|
||||
1,
|
||||
|
||||
FIRSTISTRUCT24 - FIRSTISTRUCT1 + 1,
|
||||
SECONDISTRUCT24 - SECONDISTRUCT1 + 1,
|
||||
THIRDISTRUCT24 - THIRDISTRUCT1 + 1,
|
||||
FOURTHISTRUCT24 - FOURTHISTRUCT1 + 1,
|
||||
FIRSTCISTRUCT24 - FIRSTCISTRUCT1 + 1,
|
||||
|
||||
FIRSTROAD35 - FIRSTROAD1 + 1,
|
||||
|
||||
DEBRISROCKS10 - DEBRISROCKS1 + 1,
|
||||
DEBRISWOOD10 - DEBRISWOOD1 + 1,
|
||||
DEBRISWEEDS10 - DEBRISWEEDS1 + 1,
|
||||
DEBRISGRASS10 - DEBRISGRASS1 + 1,
|
||||
DEBRISSAND10 - DEBRISSAND1 + 1,
|
||||
DEBRISMISC10 - DEBRISMISC1 + 1,
|
||||
|
||||
ANIOSTRUCT20 - ANIOSTRUCT1 + 1,
|
||||
FENCESTRUCT23 - FENCESTRUCT1 + 1,
|
||||
FENCESHADOW23 - FENCESHADOW1 + 1,
|
||||
FIRSTVEHICLE12 - FIRSTVEHICLE1 + 1,
|
||||
SECONDVEHICLE12 - SECONDVEHICLE1 + 1,
|
||||
FIRSTVEHICLESHADOW12 - FIRSTVEHICLESHADOW1 + 1,
|
||||
SECONDVEHICLESHADOW12 - SECONDVEHICLESHADOW1 + 1,
|
||||
DEBRIS2MISC10 - DEBRIS2MISC1 + 1,
|
||||
|
||||
FIRSTDEBRISSTRUCT10 - FIRSTDEBRISSTRUCT1 + 1,
|
||||
SECONDDEBRISSTRUCT10 - SECONDDEBRISSTRUCT1 + 1,
|
||||
FIRSTDEBRISSTRUCTSHADOW10 - FIRSTDEBRISSTRUCTSHADOW1 + 1,
|
||||
SECONDDEBRISSTRUCTSHADOW10 - SECONDDEBRISSTRUCTSHADOW1 + 1,
|
||||
|
||||
NINTHOSTRUCT12 - NINTHOSTRUCT1 + 1,
|
||||
TENTHOSTRUCT12 - TENTHOSTRUCT1 + 1,
|
||||
NINTHOSTRUCTSHADOW12 - NINTHOSTRUCTSHADOW1 + 1,
|
||||
TENTHOSTRUCTSHADOW12 - TENTHOSTRUCTSHADOW1 + 1,
|
||||
|
||||
FIRSTEXPLDEBRIS40 - FIRSTEXPLDEBRIS1 + 1,
|
||||
SECONDEXPLDEBRIS40 - SECONDEXPLDEBRIS1 + 1,
|
||||
FIRSTLARGEEXPDEBRIS10 - FIRSTLARGEEXPDEBRIS1 + 1,
|
||||
SECONDLARGEEXPDEBRIS10 - SECONDLARGEEXPDEBRIS1 + 1,
|
||||
FIRSTLARGEEXPDEBRISSHADOW10 - FIRSTLARGEEXPDEBRISSHADOW1 + 1,
|
||||
SECONDLARGEEXPDEBRISSHADOW10 - SECONDLARGEEXPDEBRISSHADOW1 + 1,
|
||||
|
||||
FIFTHISTRUCT24 - FIFTHISTRUCT1 + 1,
|
||||
SIXTHISTRUCT24 - SIXTHISTRUCT1 + 1,
|
||||
SEVENTHISTRUCT24 - SEVENTHISTRUCT1 + 1,
|
||||
EIGHTISTRUCT24 - EIGHTISTRUCT1 + 1,
|
||||
|
||||
FIRSTHIGHROOF15 - FIRSTHIGHROOF1 + 1,
|
||||
SECONDHIGHROOF15 - SECONDHIGHROOF1 + 1,
|
||||
|
||||
FIFTHWALLDECAL10 - FIFTHWALLDECAL1 + 1,
|
||||
SIXTHWALLDECAL10 - SIXTHWALLDECAL1 + 1,
|
||||
SEVENTHWALLDECAL10 - SEVENTHWALLDECAL1 + 1,
|
||||
EIGTHWALLDECAL10 - EIGTHWALLDECAL1 + 1,
|
||||
|
||||
HUMANBLOOD16 - HUMANBLOOD1 + 1,
|
||||
CREATUREBLOOD16 - CREATUREBLOOD1 + 1,
|
||||
FIRSTSWITCHES21 - FIRSTSWITCHES1 + 1,
|
||||
|
||||
// NO SAVED STUFF AFTER HERE!
|
||||
REVEALEDSLANTROOFS8 - REVEALEDSLANTROOFS1 + 1,
|
||||
FIRSTREVEALEDHIGHROOFS11 - FIRSTREVEALEDHIGHROOFS1 + 1,
|
||||
SECONDREVEALEDHIGHROOFS11 - SECONDREVEALEDHIGHROOFS1 + 1,
|
||||
|
||||
GUN5000 - GUN1 + 1,
|
||||
P1ITEM5000 - P1ITEM1 + 1,
|
||||
P2ITEM45 - P2ITEM1 + 1,
|
||||
|
||||
WINDOWSHATTER20 - WINDOWSHATTER1 + 1,
|
||||
P3ITEM16 - P3ITEM1 + 1,
|
||||
BODYEXPLOSION15 - BODYEXPLOSION1 + 1,
|
||||
|
||||
EXITTEXTURE35 - EXITTEXTURE1 + 1,
|
||||
FOOTPRINTS80 - FOOTPRINTS1 + 1,
|
||||
|
||||
FIRSTPOINTERS24 - FIRSTPOINTERS1 + 1,
|
||||
SECONDPOINTERS8 - SECONDPOINTERS1 + 1,
|
||||
THIRDPOINTERS3 - THIRDPOINTERS1 + 1,
|
||||
|
||||
GOODRUN11 - GOODRUN1 + 1,
|
||||
GOODWALK11 - GOODWALK1 + 1,
|
||||
GOODSWAT11 - GOODSWAT1 + 1,
|
||||
GOODPRONE11 - GOODPRONE1 + 1,
|
||||
CONFIRMMOVE11 - CONFIRMMOVE1 + 1,
|
||||
VEHICLEMOVE10 - VEHICLEMOVE1 + 1,
|
||||
ACTIONTWO11 - ACTIONTWO1 + 1,
|
||||
BADMARKER11 - BADMARKER1 + 1,
|
||||
GOODRING10 - GOODRING1 + 1,
|
||||
ROTATINGKEY8 - ROTATINGKEY1 + 1,
|
||||
SELRING10 - SELRING1 + 1,
|
||||
SPECIALTILE_COVER_5 - SPECIALTILE_MAPEXIT + 1,
|
||||
BULLETTILE2 - BULLETTILE1 + 1,
|
||||
|
||||
FIRSTMISS5 - FIRSTMISS1 + 1,
|
||||
SECONDMISS5 - SECONDMISS1 + 1,
|
||||
THIRDMISS14 - THIRDMISS1 + 1,
|
||||
WIREFRAMES15 - WIREFRAMES1 + 1
|
||||
};
|
||||
|
||||
UINT8 gTileTypeLogicalHeight[ NUMBEROFTILETYPES ] =
|
||||
{
|
||||
2, // First texture
|
||||
2, // Second texture
|
||||
2, // Third texture
|
||||
2, // Forth texture
|
||||
2, // Fifth texture
|
||||
2, // Sixth texture
|
||||
2, // Seventh texture
|
||||
10, // First water
|
||||
10 // Second water
|
||||
};
|
||||
|
||||
|
||||
void SetSpecificDatabaseValues( UINT16 usType, UINT16 uiDatabaseElem, TILE_ELEMENT *TileElement, BOOLEAN fUseRaisedObjectType )
|
||||
{
|
||||
UINT8 ubLoop;
|
||||
INT16 sIndexDiff;
|
||||
UINT32 cnt;
|
||||
|
||||
// SETUP BUDDYS FOR SHADOWS
|
||||
cnt = 0;
|
||||
while( gReverseShadowBuddys[ cnt ] != -1 )
|
||||
{
|
||||
// IF WE ARE A SHADOW TYPE
|
||||
if ( usType == gReverseShadowBuddys[ cnt ] )
|
||||
{
|
||||
TileElement->sBuddyNum = gReverseShadowBuddys[ cnt + 2 ] + ( uiDatabaseElem - gReverseShadowBuddys[ cnt + 1 ] );
|
||||
|
||||
// Check flags and made the same, take from buddy's
|
||||
TileElement->uiFlags |= gTileDatabase[ TileElement->sBuddyNum ].uiFlags;
|
||||
}
|
||||
|
||||
cnt+=3;
|
||||
};
|
||||
|
||||
// SETUP BUDDYS THAT GO FROM STRUCT TO SHADOW
|
||||
cnt = 0;
|
||||
while( gForwardShadowBuddys[ cnt ] != -1 )
|
||||
{
|
||||
// IF WE ARE A SHADOW TYPE
|
||||
if ( usType == gForwardShadowBuddys[ cnt ] )
|
||||
{
|
||||
TileElement->sBuddyNum = gForwardShadowBuddys[ cnt + 2 ] + ( uiDatabaseElem - gForwardShadowBuddys[ cnt + 1 ] );
|
||||
// Set flag indicating such
|
||||
TileElement->uiFlags |= HAS_SHADOW_BUDDY;
|
||||
}
|
||||
cnt+=3;
|
||||
};
|
||||
|
||||
|
||||
|
||||
if ( uiDatabaseElem >= FIRSTDOOR1 &&
|
||||
uiDatabaseElem <= FOURTHDOORSH20 )
|
||||
{
|
||||
// Door anims
|
||||
// Open
|
||||
cnt = 0;
|
||||
while( gOpenDoorList[ cnt ] != -1 )
|
||||
{
|
||||
// IF WE ARE A SHADOW TYPE
|
||||
if ( uiDatabaseElem == gOpenDoorList[ cnt ] )
|
||||
{
|
||||
// Allocate Animated tile data
|
||||
AllocateAnimTileData( TileElement, 5 );
|
||||
|
||||
TileElement->pAnimData->bCurrentFrame = 0;
|
||||
for (ubLoop = 0; ubLoop < TileElement->pAnimData->ubNumFrames; ubLoop++)
|
||||
{
|
||||
TileElement->pAnimData->pusFrames[ubLoop] = uiDatabaseElem + ubLoop;
|
||||
}
|
||||
}
|
||||
cnt++;
|
||||
};
|
||||
// Open Shadow
|
||||
cnt = 0;
|
||||
while( gOpenDoorShadowList[ cnt ] != -1 )
|
||||
{
|
||||
// IF WE ARE A SHADOW TYPE
|
||||
if ( uiDatabaseElem == gOpenDoorShadowList[ cnt ] )
|
||||
{
|
||||
// Allocate Animated tile data
|
||||
AllocateAnimTileData( TileElement, 5 );
|
||||
|
||||
TileElement->pAnimData->bCurrentFrame = 0;
|
||||
for (ubLoop = 0; ubLoop < TileElement->pAnimData->ubNumFrames; ubLoop++)
|
||||
{
|
||||
TileElement->pAnimData->pusFrames[ubLoop] = uiDatabaseElem + ubLoop;
|
||||
}
|
||||
}
|
||||
cnt++;
|
||||
};
|
||||
|
||||
// Closed
|
||||
cnt = 0;
|
||||
while( gClosedDoorList[ cnt ] != -1 )
|
||||
{
|
||||
// IF WE ARE A SHADOW TYPE
|
||||
if ( uiDatabaseElem == gClosedDoorList[ cnt ] )
|
||||
{
|
||||
// Allocate Animated tile data
|
||||
AllocateAnimTileData( TileElement, 5 );
|
||||
|
||||
TileElement->pAnimData->bCurrentFrame = 0;
|
||||
for (ubLoop = 0; ubLoop < TileElement->pAnimData->ubNumFrames; ubLoop++)
|
||||
{
|
||||
TileElement->pAnimData->pusFrames[ubLoop] = uiDatabaseElem - ubLoop;
|
||||
}
|
||||
}
|
||||
cnt++;
|
||||
};
|
||||
// Open Shadow
|
||||
cnt = 0;
|
||||
while( gClosedDoorShadowList[ cnt ] != -1 )
|
||||
{
|
||||
// IF WE ARE A SHADOW TYPE
|
||||
if ( uiDatabaseElem == gClosedDoorShadowList[ cnt ] )
|
||||
{
|
||||
// Allocate Animated tile data
|
||||
AllocateAnimTileData( TileElement, 5 );
|
||||
|
||||
TileElement->pAnimData->bCurrentFrame = 0;
|
||||
for (ubLoop = 0; ubLoop < TileElement->pAnimData->ubNumFrames; ubLoop++)
|
||||
{
|
||||
TileElement->pAnimData->pusFrames[ubLoop] = uiDatabaseElem - ubLoop;
|
||||
}
|
||||
}
|
||||
cnt++;
|
||||
};
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem == FIRSTMISS1 )
|
||||
{
|
||||
// Allocate Animated tile data
|
||||
AllocateAnimTileData( TileElement, 5 );
|
||||
|
||||
TileElement->pAnimData->bCurrentFrame = 0;
|
||||
for (ubLoop = 0; ubLoop < TileElement->pAnimData->ubNumFrames; ubLoop++)
|
||||
{
|
||||
TileElement->pAnimData->pusFrames[ubLoop] = uiDatabaseElem + ubLoop;
|
||||
}
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem >= FIRSTMISS1 &&
|
||||
uiDatabaseElem <= FIRSTMISS5 )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
|
||||
if ( uiDatabaseElem == WINDOWSHATTER1 || uiDatabaseElem == WINDOWSHATTER6 || uiDatabaseElem == WINDOWSHATTER11 || uiDatabaseElem == WINDOWSHATTER16 )
|
||||
{
|
||||
// Allocate Animated tile data
|
||||
AllocateAnimTileData( TileElement, 5 );
|
||||
|
||||
TileElement->pAnimData->bCurrentFrame = 0;
|
||||
for (ubLoop = 0; ubLoop < TileElement->pAnimData->ubNumFrames; ubLoop++)
|
||||
{
|
||||
TileElement->pAnimData->pusFrames[ubLoop] = uiDatabaseElem + ubLoop;
|
||||
}
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem >= WINDOWSHATTER1 &&
|
||||
uiDatabaseElem <= WINDOWSHATTER20 )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
// if ( usType == FIRSTEXPLOSION )
|
||||
// {
|
||||
// TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
// }
|
||||
|
||||
if ( usType == BODYEXPLOSION )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
if ( usType == FIRSTROAD )
|
||||
{
|
||||
TileElement->uiFlags |= ROAD_TILE;
|
||||
}
|
||||
|
||||
// SET FLAGS FOR OBJECTS PEICES WHICH USE PROPER Z
|
||||
if ( fUseRaisedObjectType )
|
||||
{
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
|
||||
|
||||
// OFFSET SLANTED ROOFS TO HEIGHT OF WALLS
|
||||
if ( uiDatabaseElem >= FIRSTROOF1 &&
|
||||
uiDatabaseElem <= SECONDSLANTROOF20 )
|
||||
{
|
||||
//TileElement->sOffsetHeight = WALL_HEIGHT;
|
||||
}
|
||||
|
||||
// Set flag for full 3d tiles, as well as the dynamic flag for the folliage
|
||||
if ( uiDatabaseElem >= FIRSTFULLSTRUCT1 &&
|
||||
uiDatabaseElem <= SECONDFULLSTRUCT12 )
|
||||
{
|
||||
//TileElement->uiFlags |= FULL3D_TILE;
|
||||
sIndexDiff = uiDatabaseElem - gTileTypeStartIndex[ usType ];
|
||||
|
||||
// Every second set as dynamic
|
||||
if ( ( ( sIndexDiff ) % 3 ) == 1 )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
// Set every first as full tile
|
||||
if ( ( ( sIndexDiff ) % 3 ) == 0 )
|
||||
{
|
||||
TileElement->uiFlags |= FULL3D_TILE;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Ignore height for cliffs ie: if we rasie the land, do not offset the cliff
|
||||
if ( uiDatabaseElem >= FIRSTCLIFFHANG1 &&
|
||||
uiDatabaseElem <= FIRSTCLIFFSHADOW17 )
|
||||
{
|
||||
if ( usType == FIRSTCLIFFHANG )
|
||||
{
|
||||
TileElement->uiFlags |= CLIFFHANG_TILE;
|
||||
}
|
||||
TileElement->uiFlags |= IGNORE_WORLD_HEIGHT;
|
||||
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem >= FIRSTWALL1 &&
|
||||
uiDatabaseElem <= FOURTHWALL65 )
|
||||
{
|
||||
TileElement->uiFlags |= WALL_TILE;
|
||||
}
|
||||
|
||||
// Set a-frames heigher!
|
||||
if ( uiDatabaseElem >= FIRSTWALL1 &&
|
||||
uiDatabaseElem <= FOURTHWALL47 )
|
||||
{
|
||||
|
||||
// Set these ones higher ( for roof pieces )
|
||||
if ( uiDatabaseElem >= ( gTileTypeStartIndex[ usType ] + WALL_AFRAME_START ) &&
|
||||
uiDatabaseElem <= ( gTileTypeStartIndex[ usType ] + WALL_AFRAME_END ) )
|
||||
{
|
||||
//TileElement->sOffsetHeight = WALL_HEIGHT;
|
||||
TileElement->uiFlags |= AFRAME_TILE;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Set UI Elements to be dynamic
|
||||
if ( uiDatabaseElem >= FOOTPRINTS1 &&
|
||||
uiDatabaseElem <= THIRDPOINTERS2 )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
|
||||
// Set UI Elements to use object z level
|
||||
if ( usType >= FOOTPRINTS &&
|
||||
usType <= LASTUIELEM )
|
||||
{
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
|
||||
// Set UI Elements to use object z level
|
||||
if ( usType >= HUMANBLOOD &&
|
||||
usType <= CREATUREBLOOD )
|
||||
{
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
|
||||
|
||||
// Set UI Elements to use object z level
|
||||
if ( usType >= GUNS &&
|
||||
usType <= P2ITEMS )
|
||||
{
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
if ( usType == P3ITEMS )
|
||||
{
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
|
||||
if ( usType >= FIRSTEXPLDEBRIS && usType <= SECONDEXPLDEBRIS )
|
||||
{
|
||||
TileElement->uiFlags |= OBJECTLAYER_USEZHEIGHT;
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem >= FIRSTDOOR1 &&
|
||||
uiDatabaseElem <= FOURTHDOORSH20 )
|
||||
{
|
||||
//TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
// Set UI Elements to be dynamic
|
||||
if ( uiDatabaseElem == MOCKFLOOR1 )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
|
||||
}
|
||||
|
||||
|
||||
if ( usType == BULLETTILE )
|
||||
{
|
||||
TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
if ( usType == WIREFRAMES )
|
||||
{
|
||||
//TileElement->uiFlags |= DYNAMIC_TILE;
|
||||
}
|
||||
|
||||
// Set full tile flag for floors
|
||||
if ( uiDatabaseElem >= FIRSTFLOOR1 &&
|
||||
uiDatabaseElem <= FOURTHFLOOR8 )
|
||||
{
|
||||
TileElement->ubFullTile = 1;
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem >= FIRSTTEXTURE1 &&
|
||||
uiDatabaseElem <= DEEPWATERTEXTURE10 )
|
||||
{
|
||||
// Set tile 'fullness' attribute
|
||||
TileElement->ubFullTile = gFullBaseTileValues[ uiDatabaseElem ];
|
||||
}
|
||||
|
||||
if ( usType >= FIRSTONROOF && usType <= SECONDONROOF )
|
||||
{
|
||||
// Set height!
|
||||
//TileElement->sOffsetHeight = WALL_HEIGHT;
|
||||
}
|
||||
|
||||
if ( uiDatabaseElem >= REGWATERTEXTURE18 && uiDatabaseElem <= REGWATERTEXTURE50 || uiDatabaseElem == REGWATERTEXTURE ||
|
||||
uiDatabaseElem == REGWATERTEXTURE12 || uiDatabaseElem == REGWATERTEXTURE14 || uiDatabaseElem == REGWATERTEXTURE16 )
|
||||
{
|
||||
TileElement->ubTerrainID = FLAT_GROUND;
|
||||
}
|
||||
|
||||
if ( ( usType >= FIRSTROOF && usType <= SECONDSLANTROOF ) || usType == FIRSTHIGHROOF || usType == SECONDHIGHROOF )
|
||||
{
|
||||
TileElement->uiFlags |= ROOF_TILE;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user