mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,234 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <wchar.h>
|
||||
#include "worlddat.h"
|
||||
#include "worlddef.h"
|
||||
#include "tiledef.h"
|
||||
#include "sys globals.h"
|
||||
#include "tile surface.h"
|
||||
#include "fileMan.h"
|
||||
#endif
|
||||
|
||||
// THIS FILE CONTAINS DEFINITIONS FOR TILESET FILES
|
||||
|
||||
void SetTilesetThreeTerrainValues();
|
||||
void SetTilesetFourTerrainValues();
|
||||
|
||||
// Snap: This global gives the number of tilesets in JA2SET.DAT
|
||||
// It is properly initialized in InitEngineTilesets,
|
||||
// where it is read from JA2SET.DAT header.
|
||||
UINT8 gubNumSets = MAX_TILESETS;
|
||||
|
||||
TILESET gTilesets[ MAX_TILESETS ];
|
||||
|
||||
|
||||
void InitEngineTilesets( )
|
||||
{
|
||||
UINT32 cnt, cnt2, uiNumFiles;
|
||||
// FILE *hfile;
|
||||
HWFILE hfile;
|
||||
CHAR8 zName[32];
|
||||
UINT32 uiNumBytesRead;
|
||||
|
||||
//OPEN FILE
|
||||
// hfile = fopen( "BINARYDATA\\JA2SET.DAT", "rb" );
|
||||
hfile = FileOpen( "BINARYDATA\\JA2SET.DAT", FILE_ACCESS_READ, FALSE );
|
||||
if ( !hfile )
|
||||
{
|
||||
SET_ERROR( "Cannot open tileset data file" );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// READ # TILESETS and compare
|
||||
// fread( &gubNumSets, sizeof( gubNumSets ), 1, hfile );
|
||||
FileRead( hfile, &gubNumSets, sizeof( gubNumSets ), &uiNumBytesRead );
|
||||
// CHECK
|
||||
if ( gubNumSets > MAX_TILESETS )
|
||||
{
|
||||
// Report error
|
||||
SET_ERROR( "Too many tilesets in the data file" );
|
||||
return;
|
||||
}
|
||||
|
||||
// READ #files
|
||||
// fread( &uiNumFiles, sizeof( uiNumFiles ), 1, hfile );
|
||||
FileRead( hfile, &uiNumFiles, sizeof( uiNumFiles ), &uiNumBytesRead );
|
||||
|
||||
// COMPARE
|
||||
if ( uiNumFiles != NUMBEROFTILETYPES )
|
||||
{
|
||||
// Report error
|
||||
SET_ERROR( "Number of tilesets slots in code does not match data file" );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Loop through each tileset, load name then files
|
||||
for ( cnt = 0; cnt < gubNumSets; cnt++ )
|
||||
{
|
||||
//Read name
|
||||
// fread( &zName, sizeof( zName ), 1, hfile );
|
||||
FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
|
||||
|
||||
// Read ambience value
|
||||
// fread( &(gTilesets[ cnt ].ubAmbientID), sizeof( UINT8), 1, hfile );
|
||||
FileRead( hfile, &(gTilesets[ cnt ].ubAmbientID), sizeof( UINT8 ), &uiNumBytesRead );
|
||||
|
||||
// Set into tileset
|
||||
swprintf( (wchar_t *)gTilesets[ cnt ].zName, L"%S", zName );
|
||||
|
||||
// Loop for files
|
||||
for ( cnt2 = 0; cnt2 < uiNumFiles; cnt2++ )
|
||||
{
|
||||
// Read file name
|
||||
// fread( &zName, sizeof( zName ), 1, hfile );
|
||||
FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
|
||||
|
||||
// Set into database
|
||||
strcpy( gTilesets[ cnt ].TileSurfaceFilenames[ cnt2 ], zName );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// fclose( hfile );
|
||||
FileClose( hfile );
|
||||
|
||||
|
||||
// SET CALLBACK FUNTIONS!!!!!!!!!!!!!
|
||||
gTilesets[ TLS_CAVES_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetTwoTerrainValues;
|
||||
gTilesets[ TLS_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_DEAD_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_PALACE ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_BALIME ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_BALIME_MUSEUM ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_QUEENS_TROPICAL ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_MEDUNA_INNER_TOWN ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_QUEENS_SAM ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
gTilesets[ TLS_QUEENS_AIRPORT ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
|
||||
|
||||
gTilesets[ TLS_TROPICAL_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetFourTerrainValues;
|
||||
gTilesets[ TLS_DESERT_SAM ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetFourTerrainValues;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void SetTilesetOneTerrainValues( )
|
||||
{
|
||||
// FIRST TEXUTRES
|
||||
gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
|
||||
gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
|
||||
|
||||
// NOW ROADS
|
||||
gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = DIRT_ROAD;
|
||||
gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = DIRT_ROAD;
|
||||
|
||||
// NOW FLOORS
|
||||
gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
|
||||
// NOW ANY TERRAIN MODIFYING DEBRIS
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SetTilesetTwoTerrainValues( )
|
||||
{
|
||||
// FIRST TEXUTRES
|
||||
gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
|
||||
gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
|
||||
|
||||
// NOW ROADS
|
||||
gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = DIRT_ROAD;
|
||||
gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = DIRT_ROAD;
|
||||
|
||||
|
||||
// NOW FLOORS
|
||||
gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_GROUND;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SetTilesetThreeTerrainValues( )
|
||||
{
|
||||
// DIFFERENCE FROM #1 IS THAT ROADS ARE PAVED
|
||||
|
||||
// FIRST TEXUTRES
|
||||
gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
|
||||
gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
|
||||
|
||||
// NOW ROADS
|
||||
gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = PAVED_ROAD;
|
||||
gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = PAVED_ROAD;
|
||||
|
||||
|
||||
// NOW FLOORS
|
||||
gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
|
||||
// NOW ANY TERRAIN MODIFYING DEBRIS
|
||||
|
||||
}
|
||||
|
||||
void SetTilesetFourTerrainValues( )
|
||||
{
|
||||
// DIFFERENCE FROM #1 IS THAT FLOOR2 IS NOT FLAT_FLOOR BUT FLAT_GROUND
|
||||
|
||||
// FIRST TEXUTRES
|
||||
gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
|
||||
gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
|
||||
gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
|
||||
|
||||
// NOW ROADS
|
||||
gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = DIRT_ROAD;
|
||||
gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = DIRT_ROAD;
|
||||
|
||||
|
||||
// NOW FLOORS
|
||||
gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_GROUND;
|
||||
gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_FLOOR;
|
||||
|
||||
// NOW ANY TERRAIN MODIFYING DEBRIS
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user