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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef _ENVIRONMENT_H_
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#define _ENVIRONMENT_H_
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#define ENV_TIME_00 0
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#define ENV_TIME_01 1
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#define ENV_TIME_02 2
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#define ENV_TIME_03 3
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#define ENV_TIME_04 4
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#define ENV_TIME_05 5
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#define ENV_TIME_06 6
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#define ENV_TIME_07 7
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#define ENV_TIME_08 8
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#define ENV_TIME_09 9
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#define ENV_TIME_10 10
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#define ENV_TIME_11 11
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#define ENV_TIME_12 12
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#define ENV_TIME_13 13
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#define ENV_TIME_14 14
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#define ENV_TIME_15 15
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#define ENV_TIME_16 16
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#define ENV_TIME_17 17
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#define ENV_TIME_18 18
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#define ENV_TIME_19 19
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#define ENV_TIME_20 20
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#define ENV_TIME_21 21
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#define ENV_TIME_22 22
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#define ENV_TIME_23 23
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#define ENV_NUM_TIMES 24
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//Make sure you use 24 for end time hours and 0 for start time hours if
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//midnight is the hour you wish to use.
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#define NIGHT_TIME_LIGHT_START_HOUR 21
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#define NIGHT_TIME_LIGHT_END_HOUR 7
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#define PRIME_TIME_LIGHT_START_HOUR 21
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#define PRIME_TIME_LIGHT_END_HOUR 24
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#define WEATHER_FORECAST_SUNNY 0x00000001
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#define WEATHER_FORECAST_OVERCAST 0x00000002
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#define WEATHER_FORECAST_PARTLYSUNNY 0x00000004
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#define WEATHER_FORECAST_DRIZZLE 0x00000008
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#define WEATHER_FORECAST_SHOWERS 0x00000010
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#define WEATHER_FORECAST_THUNDERSHOWERS 0x00000020
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// higher is darker, remember
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#define NORMAL_LIGHTLEVEL_NIGHT 12
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#define NORMAL_LIGHTLEVEL_DAY 3
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void ForecastDayEvents( );
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void EnvironmentController( BOOLEAN fCheckForLights );
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void EnvEnableTOD(void);
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void EnvDisableTOD(void);
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void BuildDayAmbientSounds( );
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void BuildDayLightLevels();
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UINT8 GetTimeOfDayAmbientLightLevel();
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void EnvBeginRainStorm( UINT8 ubIntensity );
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void EnvEndRainStorm( );
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extern UINT8 gubEnvLightValue;
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extern BOOLEAN gfDoLighting;
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extern UINT32 guiEnvWeather;
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void TurnOnNightLights();
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void TurnOffNightLights();
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void TurnOnPrimeLights();
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void TurnOffPrimeLights();
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//effects whether or not time of day effects the lighting. Underground
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//maps have an ambient light level that is saved in the map, and doesn't change.
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extern BOOLEAN gfCaves;
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extern BOOLEAN gfBasement;
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extern INT8 SectorTemperature( UINT32 uiTime, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
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extern void UpdateTemperature( UINT8 ubTemperatureCode );
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#endif
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