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https://github.com/1dot13/source.git
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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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//----------------------------------------------------------------------------------
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// Cinematics Module
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//
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//
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// Stolen from Nemesis by Derek Beland.
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// Originally by Derek Beland and Bret Rowden.
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//
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//----------------------------------------------------------------------------------
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//#include "LocalCodeAll.h"
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#include "Types.h"
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#include <stdio.h>
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#include <io.h>
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#include <string.h>
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#include <fcntl.h>
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#include <share.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include "DEBUG.H"
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#include "FileMan.h"
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#include "smack.h"
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#include "ddraw.h"
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#include "mss.h"
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#include "DirectX Common.h"
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#include "DirectDraw Calls.h"
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#include "Cinematics.h"
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#include "soundman.h"
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#ifdef JA2
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#include "video.h"
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#else
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#include "video2.h"
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#endif
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#include "vsurface_private.h"
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#include "Intro.h"
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#include "radmalw.i"
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#include <crtdbg.h>
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//-Structures----------------------------------------------------------------------
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//-Flags-and-Symbols---------------------------------------------------------------
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#define SMK_NUM_FLICS 4 // Maximum number of flics open
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// SMKFLIC uiFlags
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#define SMK_FLIC_OPEN 0x00000001 // Flic is open
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#define SMK_FLIC_PLAYING 0x00000002 // Flic is playing
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#define SMK_FLIC_LOOP 0x00000004 // Play flic in a loop
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#define SMK_FLIC_AUTOCLOSE 0x00000008 // Close when done
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//-Globals-------------------------------------------------------------------------
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SMKFLIC SmkList[SMK_NUM_FLICS];
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HWND hDisplayWindow=0;
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UINT32 uiDisplayHeight, uiDisplayWidth;
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BOOLEAN fSuspendFlics=FALSE;
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UINT32 uiFlicsPlaying=0;
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UINT32 guiSmackPixelFormat=SMACKBUFFER565;
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LPDIRECTDRAWSURFACE lpVideoPlayback=NULL;
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LPDIRECTDRAWSURFACE2 lpVideoPlayback2=NULL;
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//-Function-Prototypes-------------------------------------------------------------
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void SmkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight);
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void SmkShutdown(void);
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SMKFLIC *SmkPlayFlic(CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, BOOLEAN fAutoClose);
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BOOLEAN SmkPollFlics(void);
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SMKFLIC *SmkOpenFlic(CHAR8 *cFilename);
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void SmkSetBlitPosition(SMKFLIC *pSmack, UINT32 uiLeft, UINT32 uiTop);
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void SmkCloseFlic(SMKFLIC *pSmack);
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SMKFLIC *SmkGetFreeFlic(void);
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void SmkSetupVideo(void);
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void SmkShutdownVideo(void);
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BOOLEAN SmkPollFlics(void)
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{
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UINT32 uiCount;
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BOOLEAN fFlicStatus=FALSE;
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DDSURFACEDESC SurfaceDescription;
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for(uiCount=0; uiCount < SMK_NUM_FLICS; uiCount++)
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{
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if(SmkList[uiCount].uiFlags & SMK_FLIC_PLAYING)
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{
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fFlicStatus=TRUE;
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if(!fSuspendFlics)
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{
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if(!SmackWait(SmkList[uiCount].SmackHandle))
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{
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DDLockSurface(SmkList[uiCount].lpDDS, NULL, &SurfaceDescription, 0, NULL);
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SmackToBuffer(SmkList[uiCount].SmackHandle,SmkList[uiCount].uiLeft,
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SmkList[uiCount].uiTop,
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SurfaceDescription.lPitch,
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SmkList[uiCount].SmackHandle->Height,
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SurfaceDescription.lpSurface,
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guiSmackPixelFormat);
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SmackDoFrame(SmkList[uiCount].SmackHandle);
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DDUnlockSurface(SmkList[uiCount].lpDDS, SurfaceDescription.lpSurface);
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// temp til I figure out what to do with it
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//InvalidateRegion(0,0, 640, 480, FALSE);
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// Check to see if the flic is done the last frame
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if(SmkList[uiCount].SmackHandle->FrameNum==(SmkList[uiCount].SmackHandle->Frames-1))
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{
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// If flic is looping, reset frame to 0
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if(SmkList[uiCount].uiFlags & SMK_FLIC_LOOP)
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SmackGoto(SmkList[uiCount].SmackHandle, 0);
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else if(SmkList[uiCount].uiFlags & SMK_FLIC_AUTOCLOSE)
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SmkCloseFlic(&SmkList[uiCount]);
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}
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else
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SmackNextFrame(SmkList[uiCount].SmackHandle);
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}
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}
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}
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}
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if(!fFlicStatus)
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SmkShutdownVideo();
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return(fFlicStatus);
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}
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void SmkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight)
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{
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HDIGDRIVER pSoundDriver = NULL;
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// Wipe the flic list clean
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memset(SmkList, 0, sizeof(SMKFLIC)*SMK_NUM_FLICS);
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// Set playback window properties
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hDisplayWindow=hWindow;
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uiDisplayWidth=uiWidth;
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uiDisplayHeight=uiHeight;
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// Use MMX acceleration, if available
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SmackUseMMX(1);
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//Get the sound Driver handle
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pSoundDriver = SoundGetDriverHandle();
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//if we got the sound handle, use sound during the intro
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if( pSoundDriver )
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SmackSoundUseMSS( pSoundDriver );
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}
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void SmkShutdown(void)
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{
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UINT32 uiCount;
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// Close and deallocate any open flics
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for(uiCount=0; uiCount < SMK_NUM_FLICS; uiCount++)
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{
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if(SmkList[uiCount].uiFlags & SMK_FLIC_OPEN)
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SmkCloseFlic(&SmkList[uiCount]);
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}
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}
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SMKFLIC *SmkPlayFlic(CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, BOOLEAN fClose)
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{
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SMKFLIC *pSmack;
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// Open the flic
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if((pSmack=SmkOpenFlic(cFilename))==NULL)
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return(NULL);
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// Set the blitting position on the screen
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SmkSetBlitPosition(pSmack, uiLeft, uiTop);
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// We're now playing, flag the flic for the poller to update
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pSmack->uiFlags|=SMK_FLIC_PLAYING;
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if(fClose)
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pSmack->uiFlags|=SMK_FLIC_AUTOCLOSE;
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return(pSmack);
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}
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SMKFLIC *SmkOpenFlic(CHAR8 *cFilename)
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{
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SMKFLIC *pSmack;
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HANDLE hFile;
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// Get an available flic slot from the list
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if(!(pSmack=SmkGetFreeFlic()))
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{
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ErrorMsg("SMK ERROR: Out of flic slots, cannot open another");
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return(NULL);
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}
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// Attempt opening the filename
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if(!(pSmack->hFileHandle=FileOpen(cFilename, FILE_OPEN_EXISTING | FILE_ACCESS_READ, FALSE)))
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{
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ErrorMsg("SMK ERROR: Can't open the SMK file");
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return(NULL);
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}
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//Get the real file handle for the file man handle for the smacker file
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hFile = GetRealFileHandleFromFileManFileHandle( pSmack->hFileHandle );
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// Allocate a Smacker buffer for video decompression
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if(!(pSmack->SmackBuffer=SmackBufferOpen(hDisplayWindow,SMACKAUTOBLIT,SCREEN_WIDTH,SCREEN_HEIGHT,0,0)))
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{
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ErrorMsg("SMK ERROR: Can't allocate a Smacker decompression buffer");
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return(NULL);
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}
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if(!(pSmack->SmackHandle=SmackOpen((CHAR8 *)hFile, SMACKFILEHANDLE | SMACKTRACKS, SMACKAUTOEXTRA)))
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// if(!(pSmack->SmackHandle=SmackOpen(cFilename, SMACKTRACKS, SMACKAUTOEXTRA)))
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{
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ErrorMsg("SMK ERROR: Smacker won't open the SMK file");
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return(NULL);
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}
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// Make sure we have a video surface
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SmkSetupVideo();
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pSmack->cFilename=cFilename;
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pSmack->lpDDS=lpVideoPlayback2;
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pSmack->hWindow=hDisplayWindow;
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// Smack flic is now open and ready to go
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pSmack->uiFlags|=SMK_FLIC_OPEN;
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return(pSmack);
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}
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void SmkSetBlitPosition(SMKFLIC *pSmack, UINT32 uiLeft, UINT32 uiTop)
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{
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pSmack->uiLeft=uiLeft;
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pSmack->uiTop=uiTop;
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}
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void SmkCloseFlic(SMKFLIC *pSmack)
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{
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// Attempt opening the filename
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FileClose(pSmack->hFileHandle);
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// Deallocate the smack buffers
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SmackBufferClose(pSmack->SmackBuffer);
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// Close the smack flic
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SmackClose(pSmack->SmackHandle);
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// Zero the memory, flags, etc.
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memset(pSmack, 0, sizeof(SMKFLIC));
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}
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SMKFLIC *SmkGetFreeFlic(void)
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{
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UINT32 uiCount;
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for(uiCount=0; uiCount < SMK_NUM_FLICS; uiCount++)
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if(!(SmkList[uiCount].uiFlags & SMK_FLIC_OPEN))
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return(&SmkList[uiCount]);
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return(NULL);
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}
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void SmkSetupVideo(void)
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{
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DDSURFACEDESC SurfaceDescription;
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HRESULT ReturnCode;
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UINT16 usRed, usGreen, usBlue;
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HVSURFACE hVSurface;
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// DEF:
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// lpVideoPlayback2=CinematicModeOn();
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GetVideoSurface( &hVSurface, FRAME_BUFFER );
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lpVideoPlayback2 = GetVideoSurfaceDDSurface( hVSurface );
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ZEROMEM(SurfaceDescription);
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SurfaceDescription.dwSize = sizeof (DDSURFACEDESC);
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ReturnCode = IDirectDrawSurface2_GetSurfaceDesc ( lpVideoPlayback2, &SurfaceDescription );
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if (ReturnCode != DD_OK)
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{
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DirectXAttempt ( ReturnCode, __LINE__, __FILE__ );
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return;
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}
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usRed = (UINT16) SurfaceDescription.ddpfPixelFormat.dwRBitMask;
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usGreen = (UINT16) SurfaceDescription.ddpfPixelFormat.dwGBitMask;
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usBlue = (UINT16) SurfaceDescription.ddpfPixelFormat.dwBBitMask;
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if((usRed==0xf800) && (usGreen==0x07e0) && (usBlue==0x001f))
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guiSmackPixelFormat=SMACKBUFFER565;
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else
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guiSmackPixelFormat=SMACKBUFFER555;
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}
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void SmkShutdownVideo(void)
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{
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//DEF:
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// CinematicModeOff();
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}
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