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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef _CINEMATICS_H_
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#define _CINEMATICS_H_
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#include "smack.h"
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typedef struct {
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CHAR8 *cFilename;
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// HFILE hFileHandle;
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HWFILE hFileHandle;
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Smack *SmackHandle;
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SmackBuf *SmackBuffer;
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UINT32 uiFlags;
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LPDIRECTDRAWSURFACE2 lpDDS;
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HWND hWindow;
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UINT32 uiFrame;
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UINT32 uiLeft, uiTop;
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// LPDIRECTDRAW2 lpDD;
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// UINT32 uiNumFrames;
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// UINT8 *pAudioData;
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// UINT8 *pCueData;
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} SMKFLIC;
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void SmkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight);
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void SmkShutdown(void);
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SMKFLIC *SmkPlayFlic(CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, BOOLEAN fAutoClose);
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BOOLEAN SmkPollFlics(void);
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SMKFLIC *SmkOpenFlic(CHAR8 *cFilename);
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void SmkSetBlitPosition(SMKFLIC *pSmack, UINT32 uiLeft, UINT32 uiTop);
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void SmkCloseFlic(SMKFLIC *pSmack);
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SMKFLIC *SmkGetFreeFlic(void);
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/*
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//--------------------------------------------------------------------------
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// Prototypes etc. for our functions that make use of the Smacker library.
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//
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// Written by Derek Beland, Jan 11, 1995
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#define FLICSOUNDID "BLAH" // ID for smack flic w/ sound :)
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typedef struct {
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unsigned long offset;
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unsigned long length;
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} SMPLARRAY;
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extern SmackBuf *sbuf;
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extern Smack *smk;
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extern int smktag;
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extern HANDLE smkhandle;
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extern int SmackFlicIsOpened;
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extern int SmackFlicIsPlaying;
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HANDLE OpenSmackFlic(char *fname,Smack **s,u32);
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int GetNextCue(void);
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void PlayCueSamples(void);
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void InitFlicSamples(HANDLE fhandle);
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void FreeFlicSamples(void);
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int SmackPlayFlic(char *,u32);
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void SmackShowNextFrame(void);
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void CloseSmackFlic(void);
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void InitPal(HWND wh);
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*/
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#endif
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