Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
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#ifndef _CINEMATICS_H_
#define _CINEMATICS_H_
#include "smack.h"
typedef struct {
CHAR8 *cFilename;
// HFILE hFileHandle;
HWFILE hFileHandle;
Smack *SmackHandle;
SmackBuf *SmackBuffer;
UINT32 uiFlags;
LPDIRECTDRAWSURFACE2 lpDDS;
HWND hWindow;
UINT32 uiFrame;
UINT32 uiLeft, uiTop;
// LPDIRECTDRAW2 lpDD;
// UINT32 uiNumFrames;
// UINT8 *pAudioData;
// UINT8 *pCueData;
} SMKFLIC;
void SmkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight);
void SmkShutdown(void);
SMKFLIC *SmkPlayFlic(CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, BOOLEAN fAutoClose);
BOOLEAN SmkPollFlics(void);
SMKFLIC *SmkOpenFlic(CHAR8 *cFilename);
void SmkSetBlitPosition(SMKFLIC *pSmack, UINT32 uiLeft, UINT32 uiTop);
void SmkCloseFlic(SMKFLIC *pSmack);
SMKFLIC *SmkGetFreeFlic(void);
/*
//--------------------------------------------------------------------------
// Prototypes etc. for our functions that make use of the Smacker library.
//
// Written by Derek Beland, Jan 11, 1995
#define FLICSOUNDID "BLAH" // ID for smack flic w/ sound :)
typedef struct {
unsigned long offset;
unsigned long length;
} SMPLARRAY;
extern SmackBuf *sbuf;
extern Smack *smk;
extern int smktag;
extern HANDLE smkhandle;
extern int SmackFlicIsOpened;
extern int SmackFlicIsPlaying;
HANDLE OpenSmackFlic(char *fname,Smack **s,u32);
int GetNextCue(void);
void PlayCueSamples(void);
void InitFlicSamples(HANDLE fhandle);
void FreeFlicSamples(void);
int SmackPlayFlic(char *,u32);
void SmackShowNextFrame(void);
void CloseSmackFlic(void);
void InitPal(HWND wh);
*/
#endif