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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "IniReader.h"
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#include "FileMan.h"
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#include <stdio.h>
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#include <string.h>
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// Kaiden: INI reading function definitions:
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CIniReader::CIniReader(const char* szFileName)
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{
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// Snap: Look for the INI file in the custom Data directory.
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// If not there, leave at default location.
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if ( gCustomDataCat.FindFile(szFileName) ) {
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sprintf(m_szFileName, "%s\\%s", gCustomDataCat.GetRootDir().c_str(), szFileName);
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}
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else {
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sprintf(m_szFileName, "%s\\%s", gDefaultDataCat.GetRootDir().c_str(), szFileName);
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}
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}
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int CIniReader::ReadInteger(const char* szSection, const char* szKey, int iDefaultValue)
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{
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return GetPrivateProfileInt(szSection, szKey, iDefaultValue, m_szFileName);
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}
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float CIniReader::ReadFloat(const char* szSection, const char* szKey, float fltDefaultValue)
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{
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char szResult[255];
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char szDefault[255];
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float fltResult;
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sprintf(szDefault, "%f",fltDefaultValue);
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GetPrivateProfileString(szSection, szKey, szDefault, szResult, 255, m_szFileName);
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fltResult = (float) atof(szResult);
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return fltResult;
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}
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bool CIniReader::ReadBoolean(const char* szSection, const char* szKey, bool bolDefaultValue)
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{
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char szResult[255];
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char szDefault[255];
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bool bolResult;
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sprintf(szDefault, "%s", bolDefaultValue? "TRUE" : "FALSE");
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GetPrivateProfileString(szSection, szKey, szDefault, szResult, 255, m_szFileName);
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bolResult = (strcmp(szResult, "TRUE") == 0 || strcmp(szResult, "TRUE") == 0) ? true : false;
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return bolResult;
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}
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char* CIniReader::ReadString(const char* szSection, const char* szKey, const char* szDefaultValue)
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{
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char* szResult = new char[255];
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memset(szResult, 0x00, 255);
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GetPrivateProfileString(szSection, szKey, szDefaultValue, szResult, 255, m_szFileName);
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return szResult;
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}
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