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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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/*********************************************************************************
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* vtuneapi.h 11-05-97
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* Intel Corporation
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*
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* To use VTune's programatic method to start and stop sampling:
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* include this header file with your project when using the VTune pasue/resume APIs,
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* then link the vtuneapi.lib file to your module or load the vtuneapi.dll during runtime
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*
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* When running your application under VTune, if you want to start the session with the
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* sampler paused, make sure the "Start the new session
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* in Pause mode" option is enabled under View Sampling Options/Advanced tab
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*
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* The sampler is controlled by a flag. When the flag is set, sampling is stopped. When the
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* flag is reset, sampling is running. If you start VTune without enabling the "Start the
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* new session in Pause mode" option, the flag is reset and the sampler is running. If you
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* start VTune and enable the "Start the new session in Pause mode" option, the flag is set
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* and the sampler is not running.
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*
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* To set the flag, call VtPauseSampling(). To rest the flag, call
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* VtResumeSampling().
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*
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* Be aware that the flag is global. If one thread pauses sampling, any other thread
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* in the system can resume the sampler.
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*
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\*********************************************************************************/
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#ifndef _VTUNEAPI_H_
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#define _VTUNEAPI_H_
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#ifdef _VTUNE_PROFILING //Preprocessor directive that is set when using debug,
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//release with debug info, and boundschecker builds.
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//(all VTune code vanishes in release builds where this preprocessor directive isn't set)
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#include <windows.h>
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#if !defined(_VTUNEAPI_)
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#define VTUNEAPI __declspec(dllimport)
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#else
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#define VTUNEAPI __declspec(dllexport)
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#endif
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VTUNEAPI
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BOOL VtPauseSampling(void);
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VTUNEAPI
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BOOL VtResumeSampling(void);
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#else
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//Replace all calls with empty statements so release builds don't waste any time!
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#define VtPauseSampling()
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#define VtResumeSampling()
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#endif // _VTUNE_PROFILING
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#endif // _VTUNEAPI_H_
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