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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -205,9 +205,8 @@ enum
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enum
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{
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PRISONER_INTERROGATION_DEFECT = 0,
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PRISONER_INTERROGATION_INFO,
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PRISONER_INTERROGATION_INTEL,
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PRISONER_INTERROGATION_RANSOM,
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PRISONER_INTERROGATION_NOTHING,
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PRISONER_INTERROGATION_MAX
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};
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@@ -753,6 +752,9 @@ typedef struct
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INT32 ubRepairRateDivisor;
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INT32 ubCleaningRateDivisor;
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// Flugente: intel
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BOOLEAN fIntelResource;
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//Misc settings
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BOOLEAN fAmmoDynamicWeight; //Pulmu
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BOOLEAN fEnableCrepitus;
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@@ -1424,10 +1426,7 @@ typedef struct
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BOOLEAN fPlayerCanAsktoSurrender;
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UINT8 ubPrisonerReturntoQueenChance;
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UINT8 ubPrisonerProcessChance[PRISONER_INTERROGATION_MAX];
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UINT8 ubPrisonerProcessInfoNumberChance;
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UINT8 ubPrisonerProcessInfoDirectionChance;
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UINT16 ubPrisonerInterrogationPoints[8]; // points needed to interrogate a prisoner of a specific type
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UINT8 ubPrisonerInterrogationEnemyGeneralInfoChance[8]; // chance that when getting info from interrogation, this prisoner will tell us about general we do not yet know about
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// Flugente: sexism/racism/etc.
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INT8 sMoraleModAppearance;
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