New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+4 -5
View File
@@ -205,9 +205,8 @@ enum
enum
{
PRISONER_INTERROGATION_DEFECT = 0,
PRISONER_INTERROGATION_INFO,
PRISONER_INTERROGATION_INTEL,
PRISONER_INTERROGATION_RANSOM,
PRISONER_INTERROGATION_NOTHING,
PRISONER_INTERROGATION_MAX
};
@@ -753,6 +752,9 @@ typedef struct
INT32 ubRepairRateDivisor;
INT32 ubCleaningRateDivisor;
// Flugente: intel
BOOLEAN fIntelResource;
//Misc settings
BOOLEAN fAmmoDynamicWeight; //Pulmu
BOOLEAN fEnableCrepitus;
@@ -1424,10 +1426,7 @@ typedef struct
BOOLEAN fPlayerCanAsktoSurrender;
UINT8 ubPrisonerReturntoQueenChance;
UINT8 ubPrisonerProcessChance[PRISONER_INTERROGATION_MAX];
UINT8 ubPrisonerProcessInfoNumberChance;
UINT8 ubPrisonerProcessInfoDirectionChance;
UINT16 ubPrisonerInterrogationPoints[8]; // points needed to interrogate a prisoner of a specific type
UINT8 ubPrisonerInterrogationEnemyGeneralInfoChance[8]; // chance that when getting info from interrogation, this prisoner will tell us about general we do not yet know about
// Flugente: sexism/racism/etc.
INT8 sMoraleModAppearance;