New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+7 -4
View File
@@ -906,6 +906,9 @@ BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
delete [] pOldArmsDealersInventory;
}
// we need to refresh our selection at this point, as lua data may depend on campaign specifics
HandlePossibleArmsDealerIntelRefresh( TRUE );
return( TRUE );
}
@@ -8526,8 +8529,8 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
//New stuff for the Prebattle interface / autoresolve
sGeneralInfo.fPersistantPBI = gfPersistantPBI;
sGeneralInfo.ubEnemyEncounterCode = gubEnemyEncounterCode;
sGeneralInfo.ubExplicitEnemyEncounterCode = gubExplicitEnemyEncounterCode;
sGeneralInfo.ubEnemyEncounterCode = GetEnemyEncounterCode();
sGeneralInfo.ubExplicitEnemyEncounterCode = GetExplicitEnemyEncounterCode();
sGeneralInfo.fBlitBattleSectorLocator = gfBlitBattleSectorLocator;
sGeneralInfo.ubPBSectorX = gubPBSectorX;
sGeneralInfo.ubPBSectorY = gubPBSectorY;
@@ -9101,8 +9104,8 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
//New stuff for the Prebattle interface / autoresolve
gfPersistantPBI = sGeneralInfo.fPersistantPBI;
gubEnemyEncounterCode = sGeneralInfo.ubEnemyEncounterCode;
gubExplicitEnemyEncounterCode = sGeneralInfo.ubExplicitEnemyEncounterCode;
SetEnemyEncounterCode( sGeneralInfo.ubEnemyEncounterCode );
SetExplicitEnemyEncounterCode( sGeneralInfo.ubExplicitEnemyEncounterCode );
gfBlitBattleSectorLocator = sGeneralInfo.fBlitBattleSectorLocator;
gubPBSectorX = sGeneralInfo.ubPBSectorX;
gubPBSectorY = sGeneralInfo.ubPBSectorY;