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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+19
-13
@@ -92,6 +92,8 @@ enum
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FACILITY_REPAIR,
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FORTIFICATION, // Flugente: sectors can be fortified according to external layout plans
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TRAIN_WORKERS,
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CONCEALED, // Flugente: spy hides among the population
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GATHERINTEL, // gathers information while disguised in enemy territory
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NUM_ASSIGNMENTS,
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};
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@@ -107,6 +109,8 @@ enum
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#define IS_REPAIR(assignment) ((assignment == REPAIR) || (assignment == FACILITY_REPAIR))
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#define CASE_REPAIR case REPAIR: case FACILITY_REPAIR
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#define SPY_LOCATION(assignment) ((assignment == CONCEALED) || (assignment == GATHERINTEL) )
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// strings for snitch exposition
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enum
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{
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@@ -176,6 +180,8 @@ BOOLEAN CanCharacterTreatSectorDisease( SOLDIERTYPE *pSoldier );
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BOOLEAN CanCharacterFortify( SOLDIERTYPE *pSoldier );
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BOOLEAN CanCharacterSpyAssignment( SOLDIERTYPE *pSoldier );
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// can this character be assigned as a repairman?
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BOOLEAN CanCharacterRepair( SOLDIERTYPE *pCharacter );
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@@ -280,19 +286,12 @@ FLOAT GetBestSAMOperatorCTH_Player( INT16 sSectorX, INT16 sSectorY, INT16 sSecto
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INT16 GetTrainWorkerPts(SOLDIERTYPE *pSoldier);
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// Flugente: via various means, the player can get info on the enemy - this can be enemy positions, movement, or the position of important targets
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enum
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{
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INFO_TYPE_NORMAL,
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INFO_TYPE_VIP,
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INFO_TYPE_MAX,
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};
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// this function gives a random bit of information to the player. The type of info depends on aInfoType.
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// If higher-order info cannot be given (for example if all info is already known to the player), lower-order info wil be given instead
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// returns TRUE if info was given, FALSE if not
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BOOLEAN GiveInfoToPlayer( UINT8 aInfoType );
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// Flugente: intel shenanigans
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void BuildIntelInfoArray();
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void CalcIntelInfoOfferings();
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void GetIntelInfoOfferings( int aInfo[] );
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void GetIntelInfoTextAndPrice( int aInfoNumber, STR16 aString, int& arIntelCost );
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void BuyIntelInfo( int aInfoNumber );
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// get bonus tarining pts due to an instructor for this student
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// HEADROCK HAM 3.5: Three functions below have lost an argument which is no longer required ("uiAtGunRange", which was "uiAtFacility" in HAM 3.4)
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@@ -319,6 +318,7 @@ extern INT32 ghRepairBox;
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extern INT32 ghTrainingBox;
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extern INT32 ghMoveItemBox;
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extern INT32 ghDiseaseBox;
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extern INT32 ghSpyBox;
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extern INT32 ghAttributeBox;
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extern INT32 ghRemoveMercAssignBox;
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extern INT32 ghContractBox;
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@@ -354,6 +354,7 @@ extern BOOLEAN fShownAssignmentMenu;
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extern BOOLEAN fShowRepairMenu;
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extern BOOLEAN fShowMoveItemMenu;
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extern BOOLEAN fShowDiseaseMenu;
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extern BOOLEAN fShowSpyMenu;
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extern BOOLEAN fFirstClickInAssignmentScreenMask;
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@@ -401,6 +402,11 @@ void CreateDestroyMouseRegionForDiseaseMenu( void );
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void DiseaseMenuMvtCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void DiseaseMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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// Flugente: spy menu
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void CreateDestroyMouseRegionForSpyMenu( void );
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void SpyMenuMvtCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void SpyMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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// HEADROCK HAM 3.6: Facility Menu
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void CreateDestroyMouseRegionForFacilityMenu( void );
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void FacilityMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason );
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