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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -95,9 +95,11 @@ enum //strategic values for each sector
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#define SF_HAVE_SAID_PLAYER_QUOTE_NEW_SECTOR 0x00001000
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#endif
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#define SF_ASSIGN_NOTICED_ENEMIES_HERE 0x00002000 // Flugente: info from assigment: enemies were found
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#define SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER 0x00004000 // Flugente: info from assigment: enemies were found, and we know their number
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#define SF_ASSIGN_NOTICED_ENEMIES_KNOW_DIRECTION 0x00008000 // Flugente: info from assigment: enemies were found, and we know the direction they are moving in
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#define SF_ASSIGN_NOTICED_ENEMIES_HERE 0x00002000 // Flugente: flag deleted after 1 hour, info from assigment: enemies were found
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#define SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER 0x00004000 // Flugente: flag deleted after 1 hour, info from assigment: enemies were found, and we know their number
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#define SF_ASSIGN_PERMAINFO_ENEMIES_HERE 0x00008000 // Flugente: permanent flag, info from buying info: enemies were found
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#define SF_ASSIGN_PERMAINFO_ENEMIES_KNOW_NUMBER 0x00010000 // Flugente: permanent flag, info from buying info: enemies were found, and we know their number
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#define SF_SMOKE_EFFECTS_TEMP_FILE_EXISTS 0x00100000 //Temp File starts with sm_
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#define SF_LIGHTING_EFFECTS_TEMP_FILE_EXISTS 0x00200000 //Temp File starts with l_
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