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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3931,13 +3931,14 @@ BOOLEAN LoadStrategicAI( HWFILE hFile )
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InitBloodCatSectors();
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//This info is used to clean up the two new codes inserted into the
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//middle of the enumeration for battle codes.
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if( gubEnemyEncounterCode > CREATURE_ATTACK_CODE )
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if( GetEnemyEncounterCode() > CREATURE_ATTACK_CODE )
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{
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gubEnemyEncounterCode += 2;
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SetEnemyEncounterCode( GetEnemyEncounterCode() + 2 );
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}
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if( gubExplicitEnemyEncounterCode > CREATURE_ATTACK_CODE )
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if( GetExplicitEnemyEncounterCode() > CREATURE_ATTACK_CODE )
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{
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gubExplicitEnemyEncounterCode += 2;
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SetExplicitEnemyEncounterCode( GetExplicitEnemyEncounterCode() + 2 );
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}
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}
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