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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -101,6 +101,7 @@ enum
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#define ARMS_DEALER_HARDWARE 0x00400000 | ARMS_DEALER_KIT
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#define ARMS_DEALER_MEDICAL 0x00800000 | ARMS_DEALER_MEDKIT
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#define ARMS_DEALER_DEALWITHINTEL 0x01000000 // 16777216 // Flugente: this dealer does not accept money, only intel
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#define ARMS_DEALER_CREATURE_PARTS 0x02000000 // 33554432
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#define ARMS_DEALER_ROCKET_RIFLE 0x04000000 // 67108864
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#define ARMS_DEALER_ONLY_USED_ITEMS 0x08000000 // 134217728
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@@ -348,6 +349,9 @@ void RemoveItemFromArmsDealerInventory( UINT8 ubArmsDealer, UINT16 usItemIndex,
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BOOLEAN IsMercADealer( UINT8 ubMercID );
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INT8 GetArmsDealerIDFromMercID( UINT8 ubMercID );
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// Flugente: update possible intel data
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void HandlePossibleArmsDealerIntelRefresh(BOOLEAN aForceReread);
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BOOLEAN SaveArmsDealerInventoryToSaveGameFile( HWFILE hFile );
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void DailyUpdateOfArmsDealersInventory();
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