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New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475 Requires GameDir >= r2401. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+43
-22
@@ -1647,9 +1647,10 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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FLOAT bPtsAvailable = 0.0; // Flugente: sometimes, we want to display float values...
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UINT16 usMaximumPts = 0;
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CHAR16 sString[ 32 ];
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UINT16 usTextWidth;
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UINT16 usTextWidth = 0;
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BOOLEAN fShowNumber = FALSE;
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BOOLEAN fShowMaximum = FALSE;
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BOOLEAN fShowCustomText = FALSE;
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SOLDIERTYPE *pSoldier;
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INT16 sFontX, sFontY;
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INT16 sX1, sY1, sY2, sX2;
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@@ -1670,9 +1671,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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UINT32 uiFaceTwo=0;
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BOOLEAN drawOpponentCount = FALSE;
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CHAR16 wShortText[ 8 ]; // added by Flugente to display sector names
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// If we are using an extern buffer...
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if ( fUseExternBuffer )
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{
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@@ -2375,11 +2374,10 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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{
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sIconIndex_Assignment = 15;
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fDoIcon_Assignment = TRUE;
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GetShortSectorString( SECTORX(pSoldier->usItemMoveSectorID), SECTORY(pSoldier->usItemMoveSectorID), wShortText );
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fShowNumber = TRUE;
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fShowMaximum = TRUE;
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fShowCustomText = TRUE;
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GetShortSectorString( SECTORX(pSoldier->usItemMoveSectorID), SECTORY(pSoldier->usItemMoveSectorID), sString );
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}
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break;
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@@ -2467,6 +2465,27 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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usMaximumPts = (INT16)(pSectorInfo->dFortification_MaxPossible);
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}
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}
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break;
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case CONCEALED:
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case GATHERINTEL:
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sIconIndex_Assignment = 34;
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fDoIcon_Assignment = TRUE;
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fShowCustomText = TRUE;
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if ( pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] )
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{
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swprintf( sString, L"Hide %dh", pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] );
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}
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else
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{
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bPtsAvailable = MercPtrs[pFace->ubSoldierID]->GetIntelGain();
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usMaximumPts = (UINT16)( MercPtrs[pFace->ubSoldierID]->GetUncoverRisk() );
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swprintf( sString, L"%4.2f/%d%%%%", bPtsAvailable, usMaximumPts );
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usTextWidth = StringPixLength( sString, FONT10ARIAL ) - 10;
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}
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break;
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}
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@@ -2494,30 +2513,32 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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BltVideoObjectFromIndex( uiRenderBuffer, guiASSIGNMENTICONS, sIconIndex_Assignment, sIconX, sIconY, VO_BLT_SRCTRANSPARENCY, NULL );
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// ATE: Show numbers only in mapscreen
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if( fShowNumber )
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if ( fShowNumber || fShowCustomText )
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{
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if ( fShowNumber )
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{
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if ( fShowMaximum )
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{
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swprintf( sString, L"%d/%d", sPtsAvailable, usMaximumPts );
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}
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else
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{
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swprintf( sString, L"%d", sPtsAvailable );
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}
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}
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SetFontDestBuffer( uiRenderBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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if ( fShowMaximum )
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{
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if ( pSoldier->bAssignment == MOVE_EQUIPMENT )
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swprintf( sString, L"%s", wShortText );
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else
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swprintf( sString, L"%d/%d", sPtsAvailable, usMaximumPts );
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}
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else
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{
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swprintf( sString, L"%d", sPtsAvailable );
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}
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if ( !usTextWidth )
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usTextWidth = StringPixLength( sString, FONT10ARIAL );
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usTextWidth = StringPixLength( sString, FONT10ARIAL );
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usTextWidth += 1;
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SetFont( FONT10ARIAL );
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SetFontForeground( FONT_YELLOW );
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SetFontBackground( FONT_BLACK );
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mprintf( sFaceX + pFace->usFaceWidth - usTextWidth, ( INT16 )( sFaceY + 3 ), sString );
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mprintf( sFaceX + pFace->usFaceWidth - usTextWidth, (INT16)( sFaceY + 3 ), sString );
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SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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}
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}
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