New feature: Getting and using intel allows for more spy-related roleplay.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-18 23:17:34 +00:00
parent ee73811cfe
commit e55b480996
83 changed files with 3784 additions and 937 deletions
+9 -3
View File
@@ -200,12 +200,18 @@ INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier, BOOLEAN fTactical )
if (pSoldier->ubProfile != NO_PROFILE)
{
// Flugente: drugs can temporarily cause a merc to be claustrophobic
if ( DoesMercHaveDisability( pSoldier, CLAUSTROPHOBIC ) && pSoldier->bActive && pSoldier->bInSector && gbWorldSectorZ > 0 )
if ( DoesMercHaveDisability( pSoldier, CLAUSTROPHOBIC ) && pSoldier->bActive && pSoldier->bInSector )
{
INT8 sectorz = pSoldier->bSectorZ;
if ( SPY_LOCATION( pSoldier->bAssignment ) )
sectorz -= 10;
// claustrophobic!
iEffExpLevel -= 2;
if ( sectorz > 0 )
iEffExpLevel -= 2;
}
else if ( DoesMercHaveDisability( pSoldier, FEAR_OF_INSECTS ) && MercIsInTropicalSector( pSoldier ) )
if ( DoesMercHaveDisability( pSoldier, FEAR_OF_INSECTS ) && MercIsInTropicalSector( pSoldier ) )
{
// SANDRO - fear of insects, and we are in tropical sector
iEffExpLevel -= 1;